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If We Were to ever Update to Torque3D, what do you think would happen?

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otto-san:


--- Quote from: MARBLE MAN on May 23, 2013, 01:37:48 AM ---torquescript in t3d isn't that much different than tge
you might have to change the dts files, but otherwise :/ not much change

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already addressed, that isn't the main problem



--- Quote from: Night Fox on May 23, 2013, 01:54:14 AM ---but we would be able to have all of our shaders and stuff at the same time as terrain (and I mean actual terrain, not that bs we had before)

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we don't know that

Night Fox:


--- Quote from: otto-san on May 23, 2013, 02:32:34 AM ---we don't know that

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uh
yes we do

Klocko²:

Why not remake all the actually useful features from Torque 3D into Blockland's engine

unkeldolan:


--- Quote from: -Maxx- on May 21, 2013, 10:28:07 PM ---I've already asked this, but what if we could do something, to where if we ever update to Torque3D, since the engine is outdated, etc.
If we were to get the new engine, would the authentication work the same way?
For example, I want to use my key I used when I bought Blockland on its old torque engine, and Badspot, kompressor, etc decides to recode everything Even though they probably until we really need to.
I mean, if we ever need to update engines in the future, Couldn't Badspot just gather up a group of people, like 20-30 people that know alot of Torque3D, and recode it, so it would make it less time consuming, etc etc.
Think of this, even though its most likely never going to happen anytime soon.
/discuss

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poop would fly everywhere and everyone would be monkey grabbing crap off the floor and throwing it because their addons broke

Evar678:


--- Quote from: Klocko² on May 23, 2013, 02:44:20 AM ---Why not remake all the actually useful features from Torque 3D into Blockland's engine

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Implying this is remotely possible, then I can't see a reason not to.

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