| Blockland Forums > Suggestions & Requests |
| Sniper-like Paint Can |
| << < (2/3) > >> |
| RagnaTheBroedge:
wh why |
| jes00:
--- Quote from: Titanium Man on May 22, 2013, 10:54:55 AM --- i just need to find the files of the original paintcan --- End quote --- You can't access the source files. Though you can get most of the paint can's info via .dump();/.save(); |
| Reinforcements:
--- Quote from: jes00 on May 22, 2013, 04:47:23 PM --- You can't access the source files. Though you can get most of the paint can's info via .dump();/.save(); --- End quote --- Really? Funny, there's a file called spraycan.dts in my blockland files. spraycan.dts man IT'S THERE |
| MARBLE MAN:
datablock ProjectileData(color1PaintProjectile) { className = "paintProjectile"; scale = "1 1 1"; Explosion = "color1PaintExplosion"; hasLight = "0"; lightRadius = "1"; lightColor = "1.000000 1.000000 1.000000 1.000000"; hasWaterLight = "0"; waterLightColor = "1.000000 1.000000 1.000000 1.000000"; isBallistic = "0"; collideWithPlayers = "1"; velInheritFactor = "0"; muzzleVelocity = "200"; restVelocity = "1"; lifetime = "10000"; armingDelay = "0"; fadeDelay = "0"; explodeOnDeath = "0"; explodeOnPlayerImpact = "0"; bounceAngle = "0"; minStickVelocity = "0"; bounceElasticity = "0"; bounceFriction = "0"; gravityMod = "0"; colorID = "1"; }; do that with a for loop, or manually, 64 times! |
| Night Fox:
--- Quote from: RagnaTheBroedge on May 22, 2013, 04:38:05 PM ---wh why --- End quote --- um so he can paint things from far away? it's not hard to figure out... |
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