Blockland Forums > Suggestions & Requests

Sniper-like Paint Can

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RagnaTheBroedge:

wh
why

jes00:


--- Quote from: Titanium Man on May 22, 2013, 10:54:55 AM --- i just need to find the files of the original paintcan

--- End quote ---


You can't access the source files. Though you can get most of the paint can's info via .dump();/.save();

Reinforcements:


--- Quote from: jes00 on May 22, 2013, 04:47:23 PM ---

You can't access the source files. Though you can get most of the paint can's info via .dump();/.save();

--- End quote ---
Really? Funny, there's a file called spraycan.dts in my blockland files.

spraycan.dts man

IT'S THERE

MARBLE MAN:


datablock ProjectileData(color1PaintProjectile) {
   className = "paintProjectile";
   scale = "1 1 1";
   Explosion = "color1PaintExplosion";
   hasLight = "0";
   lightRadius = "1";
   lightColor = "1.000000 1.000000 1.000000 1.000000";
   hasWaterLight = "0";
   waterLightColor = "1.000000 1.000000 1.000000 1.000000";
   isBallistic = "0";
   collideWithPlayers = "1";
   velInheritFactor = "0";
   muzzleVelocity = "200";
   restVelocity = "1";
   lifetime = "10000";
   armingDelay = "0";
   fadeDelay = "0";
   explodeOnDeath = "0";
   explodeOnPlayerImpact = "0";
   bounceAngle = "0";
   minStickVelocity = "0";
   bounceElasticity = "0";
   bounceFriction = "0";
   gravityMod = "0";
      colorID = "1";
};

do that with a for loop, or manually, 64 times!

Night Fox:


--- Quote from: RagnaTheBroedge on May 22, 2013, 04:38:05 PM ---wh
why

--- End quote ---
um
so he can paint things from far away?
it's not hard to figure out...

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