Blockland Forums > Suggestions & Requests
Sniper-like Paint Can
RagnaTheBroedge:
wh
why
jes00:
--- Quote from: Titanium Man on May 22, 2013, 10:54:55 AM --- i just need to find the files of the original paintcan
--- End quote ---
You can't access the source files. Though you can get most of the paint can's info via .dump();/.save();
Reinforcements:
--- Quote from: jes00 on May 22, 2013, 04:47:23 PM ---
You can't access the source files. Though you can get most of the paint can's info via .dump();/.save();
--- End quote ---
Really? Funny, there's a file called spraycan.dts in my blockland files.
spraycan.dts man
IT'S THERE
MARBLE MAN:
datablock ProjectileData(color1PaintProjectile) {
className = "paintProjectile";
scale = "1 1 1";
Explosion = "color1PaintExplosion";
hasLight = "0";
lightRadius = "1";
lightColor = "1.000000 1.000000 1.000000 1.000000";
hasWaterLight = "0";
waterLightColor = "1.000000 1.000000 1.000000 1.000000";
isBallistic = "0";
collideWithPlayers = "1";
velInheritFactor = "0";
muzzleVelocity = "200";
restVelocity = "1";
lifetime = "10000";
armingDelay = "0";
fadeDelay = "0";
explodeOnDeath = "0";
explodeOnPlayerImpact = "0";
bounceAngle = "0";
minStickVelocity = "0";
bounceElasticity = "0";
bounceFriction = "0";
gravityMod = "0";
colorID = "1";
};
do that with a for loop, or manually, 64 times!
Night Fox:
--- Quote from: RagnaTheBroedge on May 22, 2013, 04:38:05 PM ---wh
why
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um
so he can paint things from far away?
it's not hard to figure out...