Sniper-like Paint Can

Author Topic: Sniper-like Paint Can  (Read 1631 times)

It's like a Paint Can, except you can colour bricks from a far distance.

pretty easy to make
i might make it if im not lazy
 i just need to find the files of the original paintcan
« Last Edit: May 22, 2013, 09:56:51 AM by Titanium Man »

How 'bout a cool-looking model, like a paint can and sniper rifle combined?




i just need to find the files of the original paintcan


You can't access the source files. Though you can get most of the paint can's info via .dump();/.save();



You can't access the source files. Though you can get most of the paint can's info via .dump();/.save();
Really? Funny, there's a file called spraycan.dts in my blockland files.

spraycan.dts man

IT'S THERE


datablock ProjectileData(color1PaintProjectile) {
   className = "paintProjectile";
   scale = "1 1 1";
   Explosion = "color1PaintExplosion";
   hasLight = "0";
   lightRadius = "1";
   lightColor = "1.000000 1.000000 1.000000 1.000000";
   hasWaterLight = "0";
   waterLightColor = "1.000000 1.000000 1.000000 1.000000";
   isBallistic = "0";
   collideWithPlayers = "1";
   velInheritFactor = "0";
   muzzleVelocity = "200";
   restVelocity = "1";
   lifetime = "10000";
   armingDelay = "0";
   fadeDelay = "0";
   explodeOnDeath = "0";
   explodeOnPlayerImpact = "0";
   bounceAngle = "0";
   minStickVelocity = "0";
   bounceElasticity = "0";
   bounceFriction = "0";
   gravityMod = "0";
      colorID = "1";
};

do that with a for loop, or manually, 64 times!

wh
why
um
so he can paint things from far away?
it's not hard to figure out...

Really? Funny, there's a file called spraycan.dts in my blockland files.

spraycan.dts man

IT'S THERE
I know that. I was talking about some of the spray can functions.