datablock ProjectileData(color1PaintProjectile) {
className = "paintProjectile";
scale = "1 1 1";
Explosion = "color1PaintExplosion";
hasLight = "0";
lightRadius = "1";
lightColor = "1.000000 1.000000 1.000000 1.000000";
hasWaterLight = "0";
waterLightColor = "1.000000 1.000000 1.000000 1.000000";
isBallistic = "0";
collideWithPlayers = "1";
velInheritFactor = "0";
muzzleVelocity = "200";
restVelocity = "1";
lifetime = "10000";
armingDelay = "0";
fadeDelay = "0";
explodeOnDeath = "0";
explodeOnPlayerImpact = "0";
bounceAngle = "0";
minStickVelocity = "0";
bounceElasticity = "0";
bounceFriction = "0";
gravityMod = "0";
colorID = "1";
};
do that with a for loop, or manually, 64 times!