| Archive > Mapping Help |
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| Mr_Grinch14:
Well i'm pleased with TQ and it seems really really easy to use but i have one question. (ok 2.) 1. Its getting really frustrating becuase my view is mesed up. basically its like a FPS view thing.. I hold right click and i can. well "free look" and i can move with WASD and when i create an object (box sphere w/e) the camera locks onto it and follows it and it makes me lose control of the object. 2. I've noticed in some maps theres secrets and i'm wondering how do you build things in torque constructor like a hole in a cabinet without having to make a million objects around it to make a hole. (basically is there a bullion tool) (spelling on Bullion) |
| Reactor Worker:
Every brush in an interior must be convex. That sadly means no simple holes. Fortunately Torque Constructor has a subtract tool that allows you to cut holes out of existing brushes. |
| BattleKon001:
trust me, use quark. its much more advance then constructor. |
| Mr_Grinch14:
I dont need anything advanced :/ also i have another question, when exporting it into BL, how do i keep the textures? |
| Colten:
You take them out of torque constructer and place them in the textures file and redirect the .mis to look there for them |
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