Blockland Forums > General Discussion
Increase Bullet Speed?
<< < (3/6) > >>
¥ola³:
most of what you're saying are network issues.

I'm not entirely sure so don't take me as an expert but most of these limitations are due to Torque's max packet size and speed, which I don't think can be modified
Kalphiter²:

--- Quote from: Zeblote on May 22, 2013, 04:14:42 PM ---The problem with them appearing behind you is not the projectile speed, it's simple the time it takes for the packet containing the info about the new projectile to go all the way from the server to your computer, after it has already taken time for the packet containing info that you clicked to reach the server.

Same for the raycasting weapons, by the time the packet with the information that you clicked has reached the server the person might already be at a different position.

--- End quote ---
I don't see how latency is an issue. It takes about 2*(latency)ms for a target to be hit by a bullet. For most people, latency is well under 100. We're generally talking about a death happening within 0.2 seconds of the bullet being fired, and this is assuming the bullet has no travel time. Bullet travel times are too slow but instant travel would not be helpful.
Zeblote:

--- Quote from: Kalphiter² on May 22, 2013, 05:08:49 PM ---I don't see how latency is an issue. It takes about 2*(latency)ms for a target to be hit by a bullet. For most people, latency is well under 100. We're generally talking about a death happening within 0.2 seconds of the bullet being fired, and this is assuming the bullet has no travel time. Bullet travel times are too slow but instant travel would not be helpful.

--- End quote ---
For me latency is always around 150-200 D:
Kalphiter²:

--- Quote from: Zeblote on May 22, 2013, 05:11:23 PM ---For me latency is always around 150-200 D:

--- End quote ---
Do you live in Australia?
Zeblote:

--- Quote from: Kalphiter² on May 22, 2013, 05:13:29 PM ---Do you live in Australia?

--- End quote ---
Germany
Navigation
Message Index
Next page
Previous page

Go to full version