Blockland Forums > General Discussion

Increase Bullet Speed?

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AromaniaFTW:


--- Quote from: Zalot on May 22, 2013, 10:08:15 PM --- %proj = new Projectile(){ dataBlock = bulletDatablock; velocity="0 0 0";}
or something

--- End quote ---
no, you need to override it. (Idk if that's correct terminology lol)
torque will automatically lower it to 200.
you can see this in the console.
that's where strat's code comes in

Mr.Noßody:


--- Quote from: Clone2 on May 22, 2013, 04:06:20 PM ---Stop complaining about projectile speed.
It's a sandbox game, not a RPG.

--- End quote ---

You miss the point of the sandbox game.

From what I know, there is a max speed a projectile can go (which is not too fast). To up the speed of a projectile past that would require a hard limit break. The only way around this as of now is to create raycasting/hitscanning weapon that hits what your aiming at as soon as you fire. Basically an instant hit projectile like the 880 or Old School.

AromaniaFTW:


--- Quote from: Clone2 on May 22, 2013, 04:06:20 PM ---Stop complaining about projectile speed.
It's a sandbox game, not a RPG.

--- End quote ---
i can't believe this argument.
oh my god.

Klocko²:


--- Quote from: Ipquarx on May 22, 2013, 03:31:44 PM ---There's a max speed for projectiles, 200 TU/S iirc, and raycasts travel instantly. You can't go faster than a raycasting bullet, it literally is instant.

--- End quote ---
I think that making a straight line from the muzzle of the gun to where the ray-cast hit would show an illusion of a fast bullet
--- Quote from: Kalphiter² on May 22, 2013, 05:13:29 PM ---Do you live in Australia?

--- End quote ---
I do, unfortunately.

Altiris:


--- Quote from: swollow on May 22, 2013, 08:17:19 PM ---you can make the bullets travel faster with code but the bullet models will not actually travel faster

--- End quote ---
:0 I've seen that happen on some servers/guns, I shoot someone, they die, and THEN I see the projectile going to them, might as well just rid the projectile? But then that's not really Blockland style I guess.

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