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Increase Bullet Speed?

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AromaniaFTW:

no no no are you still talking about raycasts?

Most people give raycasts "tracer projectiles", usually at like 200 velocity. Most of the time it's just purely used as a tracer or just cosmetically, because they usually do no damage. One exception (which I'm unsure if it even exists this way anymore) is the T+T2 Sniper Rifle and variants, where it does 1 damage to finish the target off IF it hits.

a tracer projectile obviously doesn't travel as fast as a raycast so that's what you're seeing.

Altiris:


--- Quote from: AromaniaFTW on May 23, 2013, 07:17:46 AM ---no no no are you still talking about raycasts?

Most people give raycasts "tracer projectiles", usually at like 200 velocity. Most of the time it's just purely used as a tracer or just cosmetically, because they usually do no damage. One exception (which I'm unsure if it even exists this way anymore) is the T+T2 Sniper Rifle and variants, where it does 1 damage to finish the target off IF it hits.

a tracer projectile obviously doesn't travel as fast as a raycast so that's what you're seeing.

--- End quote ---
Oh so basically they just scale down the speed of the raycast so it matches with the tracer? We could remove the tracers then and everything would work the way id want it to right? However we'd have to have some way of recognizing where bullets are coming from.

heedicalking:


--- Quote from: Clone2 on May 22, 2013, 04:06:20 PM ---Stop complaining about projectile speed.
It's a sandbox game, not a RPG.

--- End quote ---
Crap tier arguement


AromaniaFTW:

i forgot to mention the tracers have no effect on the raycast lol

okay imagine this
the raycast is essentially a tracer bullet that travels faster than the speed of light and the bullet you see travelling to the enemy is the tracer pyrotechnics that won't do any damage to the enemy

but, the tracer pyrotechnics is its own projectile and in the weapon's image where the code for raycasts exist it is assigned to the raycast to serve as its tracer.

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