| Blockland Forums > Suggestions & Requests |
| Overlap building script |
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| Setro:
--- Quote from: Cookiez664 on May 25, 2013, 07:56:14 PM ---Can someone fix this? It worked best for me. It just doesn't load. --- End quote --- you just said in the op you knew it didn't load the bricks. --- Quote from: Cookiez664 on May 25, 2013, 11:25:22 AM ---Thank you captain obvious, I said that in the OP. I do want this, I actually need it pretty badly, it's only one brick that I need to place. --- End quote --- |
| MARBLE MAN:
--- Quote from: Cookiez664 on May 25, 2013, 07:56:14 PM ---Can someone fix this? It worked best for me. It just doesn't load. --- End quote --- mine does virtually the same thing.... --- Quote from: Setro on May 26, 2013, 05:47:03 PM ---you just said in the op you knew it didn't load the bricks. --- End quote --- when he says load, he means on the server as a script, not bricks..... |
| Zeblote:
--- Quote from: MARBLE MAN on May 26, 2013, 11:42:40 PM ---when he says load, he means on the server as a script, not bricks..... --- End quote --- No, he means load the overlapping bricks after saving them |
| Cookiez664:
--- Quote from: Setro on May 26, 2013, 05:47:03 PM ---you just said in the op you knew it didn't load the bricks. --- End quote --- I didn't mean it doesn't load the bricks... I meant it doesn't load the script. --- Quote from: MARBLE MAN on May 26, 2013, 11:42:40 PM ---mine does virtually the same thing.... --- End quote --- I know, but for some reason this one would allow me to place a model over top of bricks and the model would still show (The model is a brick). But when I do that with yours, it turns to a completely solid block. |
| MARBLE MAN:
--- Quote from: Cookiez664 on May 27, 2013, 10:10:23 AM ---I know, but for some reason this one would allow me to place a model over top of bricks and the model would still show (The model is a brick). But when I do that with yours, it turns to a completely solid block. --- End quote --- open Script_Overlap open server.cs locate --- Code: --- %t.setName("mOL"); %b=new fxDTSBrick(:mOL){isPlanted=1;isOverlap=1;}; %t.setName(""); --- End code --- replace with --- Code: --- %b=new fxDTSBrick() { position=%t.position; rotation=%t.rotation; scale=%t.scale; dataBlock=%t.dataBlock; angleID=%t.angleID; colorID=%t.colorID; printID=%t.printID; colorFxID=%t.colorFxID; shapeFxID=%t.shapeFxID; isBasePlate=%t.getDatablock().isBaseplate; isPlanted=1; isOverlap=1; client=%c; stackBL_ID=%t.stackBL_ID; }; --- End code --- |
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