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Overlap building script

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Setro:


--- Quote from: Cookiez664 on May 25, 2013, 07:56:14 PM ---Can someone fix this? It worked best for me. It just doesn't load.

--- End quote ---
you just said in the op you knew it didn't load the bricks.

--- Quote from: Cookiez664 on May 25, 2013, 11:25:22 AM ---Thank you captain obvious, I said that in the OP. I do want this, I actually need it pretty badly, it's only one brick that I need to place.

--- End quote ---


MARBLE MAN:


--- Quote from: Cookiez664 on May 25, 2013, 07:56:14 PM ---Can someone fix this? It worked best for me. It just doesn't load.

--- End quote ---
mine does virtually the same thing....


--- Quote from: Setro on May 26, 2013, 05:47:03 PM ---you just said in the op you knew it didn't load the bricks.

--- End quote ---
when he says load, he means on the server as a script, not bricks.....

Zeblote:


--- Quote from: MARBLE MAN on May 26, 2013, 11:42:40 PM ---when he says load, he means on the server as a script, not bricks.....

--- End quote ---
No, he means load the overlapping bricks after saving them

Cookiez664:


--- Quote from: Setro on May 26, 2013, 05:47:03 PM ---you just said in the op you knew it didn't load the bricks.

--- End quote ---

I didn't mean it doesn't load the bricks... I meant it doesn't load the script.


--- Quote from: MARBLE MAN on May 26, 2013, 11:42:40 PM ---mine does virtually the same thing....

--- End quote ---

I know, but for some reason this one would allow me to place a model over top of bricks and the model would still show (The model is a brick). But when I do that with yours, it turns to a completely solid block.

MARBLE MAN:


--- Quote from: Cookiez664 on May 27, 2013, 10:10:23 AM ---I know, but for some reason this one would allow me to place a model over top of bricks and the model would still show (The model is a brick). But when I do that with yours, it turns to a completely solid block.

--- End quote ---
open Script_Overlap
open server.cs
locate

--- Code: ---         %t.setName("mOL");
         %b=new fxDTSBrick(:mOL){isPlanted=1;isOverlap=1;};
         %t.setName("");

--- End code ---
replace with
--- Code: ---         %b=new fxDTSBrick()
         {
            position=%t.position;
            rotation=%t.rotation;
            scale=%t.scale;
            dataBlock=%t.dataBlock;
            angleID=%t.angleID;
            colorID=%t.colorID;
            printID=%t.printID;
            colorFxID=%t.colorFxID;
            shapeFxID=%t.shapeFxID;
            isBasePlate=%t.getDatablock().isBaseplate;
            isPlanted=1;
            isOverlap=1;
            client=%c;
            stackBL_ID=%t.stackBL_ID;
         };
--- End code ---


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