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Hammereditor's Platform Hyperwars [Build changes!]
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Conan:

--- Quote from: hammereditor² on May 25, 2013, 09:39:07 AM ---Rebuilding the platforms to widen them would take too much effort and time. But I have another solution: reducing the player scales to 0.7 or something. That will make the platforms appear larger, although they are the same size.
Is that a good solution for making it less cramped?

--- End quote ---
that's not really a solution. honestly if you want this really to succeed you're going to need to put in effort in building appropriate things rather than repurposing older builds.

the "platforms on pillars" design is 100% unfuturistic and really the current design altogether is extremely basic and bland. think about how combat would go. maybe in the first five minutes people start learning about the map and having fun using cover/ambushing people/whatever but after that its repetitive as hell. really the only difference i see between the platforms you have in the picture is color.

i honestly suggest you scrap your current design and go for an interior-only build, utilizing "thrusters" as visual support of platforms and a more open playing field. or make something completely new, which nobody has done yet: make a no-gravity combat room, with cubes/blocks as midair cover, and a custom weapon like grapple hook or a high-kickback weapon so players can move around the room.
hammereditor²:
You can "rent" classes and weapons, so it's not as boring as you think.
What do you mean by an "interior-only" build? I was also planning to add cover, such as barrels and futuristic crates.
BlockoBlocko:
Looks cool!

Your in-game name: BlockoBlocko
Your BL_ID: 34206
The name of the job you want: Music Finder/Maker
Previous experience with that job: http://forum.blockland.us/index.php?topic=217835.0

Tons of other music, but they are kept for myself.
Conan:

--- Quote from: hammereditor² on May 25, 2013, 06:28:56 PM ---You can "rent" classes and weapons, so it's not as boring as you think.
What do you mean by an "interior-only" build? I was also planning to add cover, such as barrels and futuristic crates.

--- End quote ---
as in you can only see the interior of a build, say, a house.

as a result you don't have to carefully design the outside to make it look not-ugly, instead you can focus on just the inside.

and when i mean boring i don't mean by classes, i mean by map itself. Each map has a sort of "lifetime of novelty" which basically dictates how fun can a map be. things that make a map more fun is the ability to "run" or "do" different attack/defend strategies. with the current build you have there's only a limited amount of strategies you can do on the map, and as a result the map itself will get boring fast.

It's the same with the Quake-style DM by Electrk - after 15 minutes or so the DM gets pretty bland.
hammereditor²:

--- Quote from: BlockoBlocko on May 25, 2013, 09:20:22 PM ---Looks cool!

Your in-game name: BlockoBlocko
Your BL_ID: 34206
The name of the job you want: Music Finder/Maker
Previous experience with that job: http://forum.blockland.us/index.php?topic=217835.0

Tons of other music, but they are kept for myself.

--- End quote ---
You're now in!
Your job is to give me 12 popular songs on Blockland, and give links to the .ogg files. I would like them PM'd to my forum account.
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