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Hammereditor's Platform Hyperwars [Build changes!]

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Danny Boy:

So basically what is made of the build is adapted from that DM you did a few months ago?

hammereditor²:


--- Quote from: Zeblote on May 25, 2013, 06:27:07 AM ---Flatshade those models pls

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They are flatshaded. You just can't see it in the dim light.
--- Quote from: Duhman115 on May 25, 2013, 01:33:02 AM ---Where there are tubes there should be rectangles, maybe except for the tip of the barrel.

--- End quote ---
Well, I know that my MG pack in october was a complete failure for being way too round, but I don't like the idea of being square. Instead, I tried to use octagons. Like I said before, the models appear round because of the dim light, and I also have shaders at the "max" setting.

As for you, Redconer, I will update the topic...


--- Quote from: Conan on May 25, 2013, 01:22:27 AM ---in terms of build: it looks way too cramped/thin and not futuristic at all. If you're going for an arena-style build, you can still make platforms larger and expand things instead of force people to fight on thin platforms. It would also allow for more build variety; right now it looks way too bland/repetitive, almost like you duplicated parts together (which you kinda did).

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Rebuilding the platforms to widen them would take too much effort and time. But I have another solution: reducing the player scales to 0.7 or something. That will make the platforms appear larger, although they are the same size.
Is that a good solution for making it less cramped?

lolz??:

I think weapon models need a little more work

Pacnet2012³:


--- Quote from: Danny Boy on May 25, 2013, 07:09:58 AM ---So basically what is made of the build is adapted from that DM you did a few months ago?

--- End quote ---
It's from Platform Wars, apparently.
I think that the weapons still look a little too round for comfort but they are still pretty good and fitting.

Redconer:

When are you gonna host

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