| Blockland Forums > General Discussion |
| Who chose to use per-pixel lighting? |
| (1/5) > >> |
| Altiris:
Why did Badspot choose to use something demanding and have a lot of requirements such as per pixel lighting or whatever the hell it's called, rather than something less demanding and can be run on more computers such as Voxel lighting? With Voxel lighting you don't have that annoying 8 light limit (at least I think you don't) and you can also make Voxel light sources stay inside rooms/buildings (lights won't shine out through bricks) much easier without a lot of performance being affected (effected?) |
| Aide33:
I don't know, but I'm pretty sure Badspot knows what hes doing since his JOB is being a programmer so he knows whats best. |
| Treynolds416:
OP are you literally handicapped? It's very clear you have absolutely no understanding of this subject, because if you did you would know that this game doesn't use any voxels whatsoever. |
| otto-san:
probably because we don't use voxels lol |
| Redconer:
--- Quote from: Aide33 on May 25, 2013, 09:34:40 AM ---I don't know --- End quote --- |
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