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Who chose to use per-pixel lighting?

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Altiris:

Voxels was just an example of a different way of creating dynamic lighting, I also didnt know that you needed to use voxels to have dynamic lighting. I thought you could simulate it sort of how the grid works. Im sorry if I dont know how these things work (hence why im asking a question) but you dont need to act harsh and like some know it all little punk. You call me supid and then laugh but whats so funny?

Plexious:

What Blockland needs is Octree-Based Sparse Voxelization for Real-Time Global Illumination as we already use octrees for the brick system.
I have no idea what i'm talking about.

Acerblock:

Frankly, you do this kind of thing all the time, Altiris.

RagnaTheBroedge:


--- Quote from: Altiris on May 25, 2013, 05:07:26 PM ---Voxels was just an example of a different way of creating dynamic lighting, I also didnt know that you needed to use voxels to have dynamic lighting. I thought you could simulate it sort of how the grid works. Im sorry if I dont know how these things work (hence why im asking a question) but you dont need to act harsh and like some know it all little punk. You call me supid and then laugh but whats so funny?

--- End quote ---
what's funny?
you.
you're funny.

Aide33:


--- Quote from: Plexious on May 25, 2013, 05:22:03 PM ---What Blockland needs is Octree-Based Sparse Voxelization for Real-Time Global Illumination as we already use octrees for the brick system.
I have no idea what i'm talking about.

--- End quote ---
thats a long-ass name

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