as far as i know if you plant a brick inside a brick due to the oct system the bricks won't show and it will cause less lag than most would suppose.i recall this being mentioned by some coder who made a gallery topic on "spot the errors" and used overlapping bricks to create some neat things.
it's functional, yesbut the entire point of this is to break default parts of the game lol
Then take out your hammer, aimt at the brick cluster, and clickBRICK EXPLOSION
probably would just do a 'tink' and do absolutely nothing
Please explain how to accidently type "/clearfloatingbricks"
Is there any fail safe to make sure that the floating bricks due to this mod are not cleared if /clearfloatingbricks is used?
read the op...it is admin only
it only says the commands are admin onlymight want to clarify
>cat jumps up on desk
uh...so, you can use commands as an admin, or force people into the overlap by setting their mOL variable...unless you force people to use it. It's admin only :/