Blockland Forums > General Discussion
Universal Colorset
Night Fox:
I'm pretty sure that, if it worked the way I suggested, we wouldn't even need separate datablocks for the colors
avatars work that way, and everyone can see all of the avatar colors
I don't think badspot is an idiot so hopefully there is a reason that we can't do that. if there is, please tell me, anyone
Wynd_Fox:
Items are different. I'm not sure why, though. Same deal with not being able to re-color hands on guns. And its particle changes color.
Night Fox:
--- Quote from: Wynd_Fox on May 25, 2013, 08:58:14 PM ---Items are different. I'm not sure why, though. Same deal with not being able to re-color hands on guns. And its particle changes color.
--- End quote ---
yeah, but that's the problem! the colors on an item (and its particles!) are determined by an image/images. the sky is... determined by an image as well! and we can change the color of the sky with sliders. so why not make the paint can work that way? what I want to know is why exactly that isn't what he did, because I really doubt that he did it "just because"
Wynd_Fox:
Oh, I see. No idea, sorry.
boodals 2:
I'm pretty sure the main reason is that bricks are completely different to avatars, skys, items, etc. Bricks use a different system. Before Retail, blocks were Static Shapes (Or something similar). They were possibly colourable to any colour, although i'm not sure, thats just a guess based on what little knowledge i have. However they were changed to the fxDTSbrick system which is a lot less laggy, meaning that you could have 100,000 bricks without lagging while before you could have around 1,000 (Again, estimates). So you could make bricks which use Static Shapes or whatever method works, and be able to colour them freely, but you couldn't make anything big out of them without a lot of lag. You would gain the advantage of having no brick grid, scalable, and movable though. Might be worth looking into.
Actually, now that i think about it, the Elevator Events use static shapes to replace bricks..