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Universal Colorset

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The Brighter Dark:

Ok so if there is a "set fav" button the make the colorset, how would the color setting GUI come up? It wuld be plain annoying if it came up everytime you pressed numpad enter, so i think that if this was made, you would need to press a key-binded button, and select you color while you have an active ghoshbrick.

awesomebread:


--- Quote from: boodals 2 on May 25, 2013, 09:33:14 PM ---I'm pretty sure the main reason is that bricks are completely different to avatars, skys, items, etc. Bricks use a different system. Before Retail, blocks were Static Shapes (Or something similar). They were possibly colourable to any colour, although i'm not sure, thats just a guess based on what little knowledge i have. However they were changed to the fxDTSbrick system which is a lot less laggy, meaning that you could have 100,000 bricks without lagging while before you could have around 1,000 (Again, estimates). So you could make bricks which use Static Shapes or whatever method works, and be able to colour them freely, but you couldn't make anything big out of them without a lot of lag. You would gain the advantage of having no brick grid, scalable, and movable though. Might be worth looking into.

Actually, now that i think about it, the Elevator Events use static shapes to replace bricks..

--- End quote ---

The bricks we have now are static.

Swollow:


--- Quote from: Night Fox on May 25, 2013, 09:21:05 PM ---yeah, but that's the problem! the colors on an item (and its particles!) are determined by an image/images. the sky is... determined by an image as well! and we can change the color of the sky with sliders. so why not make the paint can work that way? what I want to know is why exactly that isn't what he did, because I really doubt that he did it "just because"

--- End quote ---
but there is only 1 sky and many items, you can change the color of all of the items globally but not separately

Night Fox:


--- Quote from: swollow on May 25, 2013, 10:19:37 PM ---but there is only 1 sky and many items, you can change the color of all of the items globally but not separately

--- End quote ---
the sky was just an example
I'm not really sure how body colors are done, but no matter what color you pick, everyone can see it, and nobody has to download any datablock for your color(s), and they're not global.
why couldn't such a system work for the paint can is what I'm saying

RagnaTheBroedge:

vehicles, weapons/items, and players are all easy to recolor DTS models
bricks are not, they are of their own special object class that badspot has created for their efficiency and simplicity
the need for predefined coloursets is a small compromise

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