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How to give random weapons on spawn using VCE?

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gr8dayseth:

I searched this, and it gave me one answer, but it didn't work.

phflack:

detect when the player is spawned in some way - walking over a brick right after the spawn tends to work well
then generate a random variable, setting a variable to the lower value and then using random on it to the upper limit
then check that variable for it's value, giving a different weapon for each value

Night Fox:


--- Quote from: phflack on May 26, 2013, 03:32:32 AM ---detect when the player is spawned in some way - walking over a brick right after the spawn tends to work well
then generate a random variable, setting a variable to the lower value and then using random on it to the upper limit
then check that variable for it's value, giving a different weapon for each value

--- End quote ---
that's what I was thinking. my choice for the brick would be a zonebrick, though, because onPlayerEnterZone is superior imo to onPlayerTouch

gr8dayseth:

Thanks, but can someone give me an event example or something? I have no idea how to use this.

Night Fox:


--- Quote from: gr8dayseth on May 26, 2013, 04:43:36 AM ---Thanks, but can someone give me an event example or something? I have no idea how to use this.

--- End quote ---
if nobody's done it when I get home later, I'll show you

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