Just to let everyone know, Blockland works with full compatibility under linux when used with the Wine program, having a native version would just seem more awesome (playing and hosting a dedicated server). It works so well that it can even host a dedicated Speedkart server with about 4 players on a computer that ony has 240mb of memory. Now if a dedicated Blockland server with Wine runs so well why should I be asking for a native version which requires work/time? It's just for the sole purpose of not having to have a dependency to run Blockland on linux, and of course a native version always brings out a little bit more performance. Another reason to have a native version is that not all linux distributions such as CentOS have wine in their repositories, which require people to get the downloads from other 3rd party or unknown repositories/places. A lot of games already support dedicated servers natively on linux including Minecraft, Garry's Mod, Counter Strike Source, Left 4 Dead 2, even Call of Duty 4 (I have set up all of these). My third and sort of final reason is that it shouldn't be too hard for Badspot to make a dedicated linux server and he also knows how to work around in linux, considering Blockland's master server runs on Linux.
Thanks to everyone.