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Revoltech's Mini Empires

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Rhet:


--- Quote from: Benjamin Lopez on May 27, 2013, 01:40:17 PM ---Didn't Jakob copy your battle system? I saw it when I was on his server :I

--- End quote ---


Yes, he totally did. Check out the drama I made. http://forum.blockland.us/index.php?topic=233377.0

Titanium Man:

you should update that mini-empires mod


LeetZero:

I find the whole "blocktheminicitiesbygiantclif fs" thing way too mainstream.
In a bad way, not trying to sound like a hipster, but it would be heavily more nicer if you would use build zones instead of cliffs to block off regions. It looks nicer and there's no more allowance for "cut off" islands.
Also I am not sure how this is that much different from other mini empires, also the battle system sounds a little unfair:
 
What if a unit has low HP but is armed to the teeth, or a unit is just transport, has no attack but you want it to have a forgetstuffload of defense? Using percentage for battle sounds uneven, the admin should input an attack/defense of each unit too, which would add in an algorithm.
Damage = (attack*2*random0.5-1.5)-defense.
If an unit has attack 10 and another has 50 HP and defense:
If random is 0.5, the attack will end up the same attack points that it has. Basically, the unit's attack will always be the minimum damage value. The damage would result in 10.
If random is 1.5, the attack will end up with three times the attack points. Damage would be 30.
Random 1 would just double attack points.
A different algorithm could be used indeed, but complete randomness without taking count of any unit "perks" is plain boring and not any less useless than it was without.
Also the attack points/defensive points should be considered by the admin, not the user, based on how the unit looks.


Just noticed the "If your empire is attacked and beaten, clear your bricks" part. That is just plain rough. It's not a instant game of C&C or Age of Empires here, you actually built stuff and not to mention the soon-to-be-implemented player cards will make a rancid hit onto this. Not to mention that a huge empire can just destroy all defiants and call it a day. I really think you should recap this into just some sort of penalty or some house removals. The penalty could be like, being blocked from resourcing, making units or building for a time or something.


Also could you please add a server label/link onto the OP? I seem to have difficulty trying to find the server in-game.

Rhet:


--- Quote from: LeetZero on May 27, 2013, 02:07:58 PM ---I find the whole "blocktheminicitiesbygiantclif fs" thing way too mainstream.
In a bad way, not trying to sound like a hipster, but it would be heavily more nicer if you would use build zones instead of cliffs to block off regions. It looks nicer and there's no more allowance for "cut off" islands.
Also I am not sure how this is that much different from other mini empires, also the battle system sounds a little unfair:
 
What if a unit has low HP but is armed to the teeth, or a unit is just transport, has no attack but you want it to have a forgetstuffload of defense? Using percentage for battle sounds uneven, the admin should input an attack/defense of each unit too, which would add in an algorithm.
Damage = (attack*2*random0.5-1.5)-defense.
If an unit has attack 10 and another has 50 HP and defense:
If random is 0.5, the attack will end up the same attack points that it has. Basically, the unit's attack will always be the minimum damage value. The damage would result in 10.
If random is 1.5, the attack will end up with three times the attack points. Damage would be 30.
Random 1 would just double attack points.
A different algorithm could be used indeed, but complete randomness without taking count of any unit "perks" is plain boring and not any less useless than it was without.
Also the attack points/defensive points should be considered by the admin, not the user, based on how the unit looks.


Just noticed the "If your empire is attacked and beaten, clear your bricks" part. That is just plain rough. It's not a instant game of C&C or Age of Empires here, you actually built stuff and not to mention the soon-to-be-implemented player cards will make a rancid hit onto this. Not to mention that a huge empire can just destroy all defiants and call it a day. I really think you should recap this into just some sort of penalty or some house removals. The penalty could be like, being blocked from resourcing, making units or building for a time or something.


Also could you please add a server label/link onto the OP? I seem to have difficulty trying to find the server in-game.

--- End quote ---

Yeah..a lot of updates coming. Also, the server isn't up that much. So sorry about the inconvenience.

Stuart:

Admin Application

Name: Box
BL_ID: 41019
Servers you've administrated at: Kong123 and Wink's Deathrace, Hammereditor's urban TDM, C++'s pushbroom FFA
Who can recommend you as an admin?: Kong123, Hammereditor, C++ and maybe Whirlwind.
Why do you deserve to have admin?: I am a dedicated admin, and I am very reliable. Though I am a very effective admin, you will often see me playing and enjoying the servers I moderate. I am fair, firm and kind.  You will often see me engaging with the players, and giving help where help is needed. If you need anything done, I am on RTB and not shy of any hard work, as I am a pretty good builder and eventer.

(You will probably know me as Edd, as we used to work together on Kong's server.)

(I am usually on Blockland for most of the day, although school work can hinder my playtime and I can guarantee ATLEAST 3-4 hours a day.)

Thanks.

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