Author Topic: [BETA 3] Custom Loading Screen (By Munkurious)  (Read 9530 times)

The font doesn't load up even though I still downloaded it.

Belongs in Modification Discussion
Quote
Add-Ons
Post FINISHED Add-Ons here

The font doesn't load up even though I still downloaded it.
Known Bugs
Blockland doesn't always like reading custom fonts installed straight to the Blockland folder. If you can't see the text inside of the progress bar, that is why. I believe you can fix it by downloading the font from Google Fonts here: http://www.google.com/fonts/download?kit=hY6_qqcqX_JNp8IlbByiXfesZW2xOQ-xsNqO47m55DA

Belongs in Modification Discussion
Its finished but I think there was a bug or something.

It really could go in either one.


So I installed this, and whenever I joined a server I had admin on, I'm pretty sure my client or something wouldn't really realize it, so I couldn't access the admin menu or load, but I could still use the /commands that were admin only.
I just uninstalled it and that bug is fixed, so uh, yeah.

Oh and on the player list nobody would show up as admin, including the host.

So I installed this, and whenever I joined a server I had admin on, I'm pretty sure my client or something wouldn't really realize it, so I couldn't access the admin menu or load, but I could still use the /commands that were admin only.
I just uninstalled it and that bug is fixed, so uh, yeah.

Oh and on the player list nobody would show up as admin, including the host.
I had all of these problems, it was really weird.

So that stuff is fixed now?

Yes. I will do another release later tonight with the fix.

Yes. I will do another release later tonight with the fix.
?==bool
secureClientCmd_ClientJoin NAME CLIENTID BLID SCORE BOT? ADMIN? SUPERADMIN?
You did
secureClientCmd_ClientJoin NAME CLIENTID BLID SCORE
We kinda need that admin and super admin thing....

To fix:
change
Code: [Select]
function secureClientCmd_clientJoin( %this, %a, %b, %c, %d )
{
parent::secureClientCmd_clientJoin( %this, %a, %b, %c, %d);
mCL_initListAdding();
}
to this
Code: [Select]
function secureClientCmd_clientJoin( %this, %a, %b, %c, %d, %e, %f, %g )
{
parent::secureClientCmd_clientJoin( %this, %a, %b, %c, %d, %e, %f, %g );
mCL_initListAdding();
}
« Last Edit: May 29, 2013, 03:39:12 PM by MARBLE MAN »

Ooo marble man with the saveeee

BOTID

BOTID? It's just a boolean value stating whether or not it's a bot or not. By default, it's the return value of GameConnection::isAIControlled().

BOTID? It's just a boolean value stating whether or not it's a bot or not. By default, it's the return value of GameConnection::isAIControlled().
Meh
Same difference, It isn't used anyways, IIRC

Meh
Same difference, It isn't used anyways, IIRC

Same difference? What?