cam_collision # (Default is 1)
Replace # with a 0 to have the thirdperson camera collide with nothing
cam_idealdist # (Default is 150)
Replace # with any number from 30 to 200 to change how far the thirdperson camera will be from your player
cam_idealpitch # (Default is 0)
Replace # with any number from 0 to 90 to rotate the thirdperson camera up or down
cam_idealyaw # (Default is 0)
Replace # with any number from 0 to 90 to rotate the thirdperson camera left or right
fun_npcscale # (Default is 1)
Replace # with any number between 0.1 and 5 (Recommended!) to resize certain parts of NPCs, go to high and you may lag
ent_fire !picker startragdollboogie
You need to be looking at a ragdoll for this to work, after doing this command, the ragdoll under the crosshair will jiggle for a little bit
npc_select
Selects an NPC under the crosshair, you can select other NPCs, aim at selected NPCs and retype this command to unselect them
npc_go
Make the selected NPC(s) move to the spot of where you 're aiming
npc_go_do_run # (Default is 1)
Replace the '#' with a 1 to make selected NPC(s) run, or 0 to make them walk after doing the npc_go command
ent_fire !picker giveweapon <WeaponName>
Aim at an NPC and type this command in and replace <WeaponName> with, for example, weapon_smg1
ent_remove
Removes an entitie you're aiming at
r_drawvgui # (Default is 1)
Replace # with a 1 to hide all GUIs, or 0 to bring GUIs back
WARNING: GETS RID OF MAIN MENU AND CONSOLE! USE cl_drawhud INSTEAD!
changelevel MAPNAME
This changes the level to a different map (EG: changelevel d1_trainstation_02)
thirdperson and firstperson
'thirdperson' gives you a view from the back of your character, 'firstperson' gives you a view through your character's eyes
cl_drawhud # (Default is 1)
Gets rid of your crosshair, ammo and health display if set to 0
hud_deathnotice_time 0 (Default is 6)
Takes away the death notices
hud_saytext_time 0 (Default is 12)
Takes away the text that appears in the chat
fadein and fadeout
'fadein' makes the screen fade in from black, 'fadeout' makes the screen fade out to black until 'fadein' is typed in again or you Self Delete
host_timescale (Default is 1.0)
Changes the speed of the game, put any two numbers from 0.1 to 5.0 (recommended), the lower, the slower, the higher, the faster
To have no weapons, type these into the console (Or use Walk Swep (
http://www.garrysmod.org/downloads/?a=view&id=60683) )
ent_remove weapon_crowbar
ent_remove weapon_physcannon
ent_remove weapon_physgun
ent_remove weapon_pistol
ent_remove weapon_357
ent_remove weapon_ar2
ent_remove weapon_smg1
ent_remove weapon_shotgun
ent_remove weapon_crossbow
ent_remove weapon_frag
ent_remove weapon_rpg
ent_remove gmod_camera (GARRY'S MOD ONLY!)
ent_remove gmod_tool (GARRY'S MOD ONLY!)
To give the spy his disguise mask, choose any of the spy ragdolls and type into the console (GARRY'S MOD ONLY!)
ent_fire !picker setbodygroup 1
You can also use this console command on other Team Fortress 2 ragdolls, and can change the '1' into 2 or some higher number
Demo recordings
http://developer.valvesoftware.com/wiki/DemouiPlaying your Face Poser scene in-game (
http://www.hl2world.com/wiki/index.php/Creating_your_first_Faceposer_scene)
1) Intergrate your performance into a map file and have a trigger trigger it
See this tutorial (this way is best)
http://www.hl2world.com/wiki/index.php/Faceposer_choreograph_scenes_in_your_mapWARNING: Tutorial's images don't work anymore!
Or
2) Create a live actor by using npc_create npc_name. (EG: npc_create npc_gman)
Then aim at them and type in the console:
ent_setname npcname; ent_fire npcname setexpressionoverride scenes\subdir\name
Replace subdir\name with the location of your performance. (EG scenes\myscenes\gmans_talk)