Blockland Forums > Suggestions & Requests
Weapon Generator Script
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TeslaCoil:
Basically it works the same way like it does in Borderlands 2, all the weapons and name types are generated randomly, each weapon featuring a unique feature of its own. Each weapon would have different stats, strengths and abilities. And the community could offer preset names that could go into the generator. It could go with an event like 'OnPlayerTouch > GenerateWeapon' and such.

The generated weapons could be made up of modelled parts which can belong to any kind of weapon group (basically you could end up with a pistol shotgun)

Types of parts would include

Stocks

Grips

Receivers

Magazines

Barrels

Sights

Stats would include

Weapon Damage

Weapon Speed

Weapon Weight

Reload speeds


As the above is just an shallow idea, I figured maybe we could try to take the next step and go as far as to cover almost all the mechanics of the gun itself internally. Such as:

Trigger type

Spring type/strength

Material

Ammunition type

Smooth or Bored barrels

and there's probably a lot more we could think of.


We could set it up to where we can add acceptable user created parts and updates for the database so that the uniqueness of the weapons expands farther and father.

Personally I think this would set up an entirely new burrow for a modeler to dig into, such as perfecting and creating new weapon parts.

This is probably too complex for Blockland, but I figured I'd get the idea out.
AromaniaFTW:
from what i know this literally seems impossible
how would you even go about putting different part models and stuff lol
Khain:
it's not

it's actually possible, it'll only take a lot of work
Swollow:
I can see how you could code the stats without creating extra datablocks and such, but I dunno about models, whether or not you can somehow mount parts to them.
otto-san:
The randomised stats are easily possible, but models would be extremely hacky, if possible in Blockland alone at all.
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