Off Topic > Games
Dear Esther is incredibly short.
Comatose:
--- Quote from: dkamm65 on June 07, 2013, 07:25:49 PM ---It's a story first, an experience second, and a game distant third.
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This may be, but the story is very bland. Almost as bland as the game. For a story driven game to be interesting, the gameplay needs to represent that. Otherwise it becomes a "roam until you can finish" game.
Operator¹:
EVERY GAME NEEDS SWORDS GUNS VIOLENCE PUNCHING KILLING ENEMIES
Cargøn:
--- Quote from: Operator¹ on June 07, 2013, 08:07:38 PM ---EVERY GAME NEEDS SWORDS GUNS VIOLENCE PUNCHING KILLING ENEMIES
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Every game needs some form of interest
Doughboy:
Thomas was Alone had a fantastic story with unbelievable narration
Dear Esther was boring
dkamm65:
--- Quote from: Comatose on June 07, 2013, 08:04:16 PM ---This may be, but the story is very bland. Almost as bland as the game. For a story driven game to be interesting, the gameplay needs to represent that. Otherwise it becomes a "roam until you can finish" game.
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I wouldn't even call it a story-driven game.
The world in Dear Esther is like the pages the words of a book are written on. Their purpose is as a medium to deliver the story to the reader. As you move through the world, the story is given to you a page at a time.