| Blockland Forums > General Discussion |
| How to make long-lasting killed players? |
| << < (3/4) > >> |
| Reinforcements:
For player respawn time? Change it in the minigame settings. |
| Hotspot:
--- Quote from: Reinforcements on June 08, 2013, 07:05:49 PM ---For player respawn time? Change it in the minigame settings. --- End quote --- nono I mean corpses But thanks |
| Reinforcements:
--- Quote from: Hotspot on June 08, 2013, 07:35:46 PM ---nono I mean corpses But thanks --- End quote --- That will require some scripting I believe since I don't know of any public mods that do this. I do remember seeing a suggestion in suggestions&requests though. |
| Swollow:
--- Code: ---package SwolDeathSys { function Player::RemoveBody(%Obj) { if(!%Obj.ResetBody) { %Obj.ResetBody = 1; Schedule(25000,0,RemoveBodySecond,%Obj); return; } if(%Obj.ResetBody) { Parent::RemoveBody(%Obj); } } function RemoveBodySecond(%Obj) { %Obj.RemoveBody(%obj); } }; ActivatePackage(SwolDeathSys); --- End code --- some old code, will make bodies stay for 30 seconds |
| elm:
--- Quote from: swollow on June 08, 2013, 07:39:10 PM --- --- Code: ---package SwolDeathSys { function Player::RemoveBody(%Obj) { if(!%Obj.ResetBody) { %Obj.ResetBody = 1; Schedule(25000,0,RemoveBodySecond,%Obj); return; } if(%Obj.ResetBody) { Parent::RemoveBody(%Obj); } } function RemoveBodySecond(%Obj) { %Obj.RemoveBody(%obj); } }; ActivatePackage(SwolDeathSys); --- End code --- some old code, will make bodies stay for 30 seconds --- End quote --- There's a variable that does this. |
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