Author Topic: Tombland - Teaser Trailer!  (Read 9121 times)

spent several hours on this playing with phy and spade.


holy hell was it good

spent several hours half an hour on this playing dying and getting humiliated by spikes in the floor and spiders in vases with phy and spade and alpha


holy hell was it good

IT'S BAAAAAAAAACK!!! :cookieMonster:

Is the offer for new room templetes a valid one again? Or is that on the backburner atm?

Now, Will this be free to download or is it gona be a server?
Please let it be open for download!


This is gonna be good.

FATE

more like diablo but ok

Now, Will this be free to download or is it gona be a server?
Please let it be open for download!

For now it is only going to be a server, maybe I will release it later on. maybe



Apparently I'm not leaving anywhere today or tomorrow, but Friday instead and will be gone for the weekend.

So no public alpha this weekend :( sorry guys, better luck next weekend!

Also guys post suggestions and stuff more here to keep me even more busy with this!

JakeBlade you really should move the items further away from the center of screen. I can't see stuff.

Is the offer for new room templetes a valid one again? Or is that on the backburner atm?

Looks cool, I hope you finish this.



yeah sure send me some pieces made in a 16x16 grid and ill have a look at them



It seems that I haven't showed any of the spells much yet so heres one. Called strange spike for now, its a very powerful spell that costs 100 mana to cast damages for 75 and pierces.

Its hard to capture since it moves quite fast, luckily we can adjust time.

holy i want to play this nowwww

and i don't want it to be like marble man's castle defendrs where i finally got to play it but had to play alone :(((

yeah sure send me some pieces made in a 16x16 grid and ill have a look at them

Got it. Thankfully there's a Freebuild option so all my brick backs aren't mucking up things.

Got it. Thankfully there's a Freebuild option so all my brick backs aren't mucking up things.

You can actually use any of these custom brickpacks and maybe some others to come:

Code: [Select]
ADDON Brick_Corner
ADDON Brick_InvertedCorners
ADDON Brick_HorizPoles
ADDON Brick_Pole
ADDON Brick_PoleAdapters
ADDON Brick_3Pack
ADDON Brick_Spike
ADDON Brick_ExtraRamps
ADDON Brick_1RandomPack
ADDON Brick_18Degree
ADDON Brick_DemiansBB
ADDON Brick_DemiansBB2
ADDON Brick_DemiansBB3

ADDON Light_Ambient

+ all the default stuff of course.

Shoulda asked for that first. Derp. Aw well, the first set I'm working on isn't to complex. Anyway, sans big room walls, entries to big rooms, a blank floor tile, and hallway junctions, any specific type of room segments required?