Tombland - Teaser Trailer!

Author Topic: Tombland - Teaser Trailer!  (Read 8384 times)

TOMBLAND
That mod where dungeons stuff you.


This is a mod that I with the help of some good friends have worked on too long due to me being lazy.
Some of you may remember the original Tombland which this basically is, just much much better.

In this mod you grab some friends, set up a party and go venturing on a randomly generated dungeon with randomly generated loot.






FEATURES

Code: [Select]
                                       
                                       
           C FFFFF                     This is a
           C FFFFF                     fairly
      FFFF C FFFFF                     regular
      FFFFDCDFFFFF    C                dungeon
      FFFF C FFFFF    C               
           C          C FFFF           Where
           C          CDFFFF           
           D          C FFFF           F = Floor
          FFF         D                C = Corridor
          FFFDCCCC  FFFF               D = Door
          FFF  D    FFFF               
           D  FFF   FFFF               Rooms generate
           C  FFF    D                 with the same
           C  FFFDCCCC                 logic as they
           C  FFF  D    FFF            did in the
           C      FFF   FFF            original
           C      FFF   FFF            Tombland:
           C      FFF   FFF           
      FFFF C FFFF        D             1. Make room
      FFFFDCDFFFFDCCCCCCCC             2. Make doors
      FFFF   FFFF  D   D               3. Make corridors
              D   FFF FFFF             4. Make rooms
         FFFF C   FFFDFFFF             5. Repeat
         FFFFDC   FFF FFFF             6. Until done!
         FFFF C   FFF                 
              C                        It's fairly
              C                        simple and
              C FFFF                   effective!
         FFFF CDFFFF                   
         FFFFDC FFFF                   
         FFFF   FFFF                   
         FFFF                         
               
                       

Randomly Generated Dungeons

In Tombland every dungeon you go in is different from the other, every dungeon is randomly put together with 16x16 prebuilt pieces. Rooms are found with different sizes and shapes and inside them is a varying number of loot and monsters.

Dungeons try to make themselves as challenging as possible within the given player level range without being too hard, dungeons scale the amount of rooms and levels and the level of monsters and the amount and quality of loot accordingly.

Dungeons are not in any case or form a safe place to be for anyone, not even the highest leveled heroes, since hidden traps and ever growing monsters are always present.

There are also special rooms which may have something valuable within...












Randomly Generated Loot

Every item in Tombland is based on a simple base item, which is then heavily modified to make sure every item is different from its stats.

Items can have various different qualities and attributes which are randomly applied from a list of premade modifier affixes and then randomized even further.

The better you are and the better the monster is, the better the loot is. Naturally.

Gold drop is based on the monsters or the bricks level.



Custom GUIs and HUD

In the original Tombland there was only a simple inventory system and a simple hud. While it may have been simpler and faster (duh), I believe that this far FAR better than that the original was.

The inventory to your left is quite simple to use:

1. Click an item, it appears to be on your cursor now
2. Click somewhere else
3. The item is now there! (if it can be)

Hovering your mouse cursor over an item will show its attributes and everything.

Better items and such come unidentified which means that you have to identify them which is just a right click away!
If you ever need to drop gold, just click the gold pile icon and enter your desired amount.


(note: bigger ingame)

This the piece of HUD that is at the bottom of your screen and (hopefully) scales correctly depending on your resolution.
It shows all the important stuff such as your health, mana, experience, free slots in inventory, level, gold, your current total damage and defense.

The brickcart looking cart is for skills and will be spoken later on.

There is also a piece of HUD on the top of your screen which shows health, level and name of whatever you're looking at. It won't be visible unless you look at someone.

NOTE: You must have the GUI downloaded to get to the server.





Skills

Skills are something that was planned to be on the original Tombland but I were too lazy.

But now they're here better than ever planned.

To the right you have the skill GUI which works much like the default brick cart system thing:

1. You click a skill, it appears to be on your cursor now
2. You click on the cart
3. Done! It should now appear on the HUD cart too (see above)

To gain a skill you must find or buy a scroll that looks like



that, you right click on it and if you're high enough level you have learned that skill!

It should then appear on your skill GUI where you can place it on the cart.

To use a skill, highlight the skill on your skill HUD bar like you would if you were building with bricks,
then right click and if you have enough mana you will cast the spell and a small swirling cooldown animation appears over the skill icon!

Skill scrolls are rare and expensive though.









spades not included


Parties!

Original Tombland had a primitive party system and no lobby whereas the new and improved Tombland has this and a lobby.

You start off in the lobby where you can then click on people and invite them to your party! Or others can invite you.
When in a party you can open your party screen to see who are in your party and who is the leader. (leader name is in golden)

If you're the party leader you can kick anyone you want, excluding yourself. If you're not a party leader and you don't like the party, just leave.
While inside a party, you will go where ever your party leader will take you, if he decides to make a new dungeon, you will spawn there with him.
If you leave that party you will spawn back at lobby while the other party is still there.
If the party leader leaves the party the whole party will be destroyed and the dungeon will vanish and the party members are set to the lobby.

You can also enter dungeons alone, but that's dangerous!


Your default teamchat ability is now your partychat ability as you may already have had an idea of by looking at the above picture.





Shops & Trading

In the original Tombland we had a pretty crappy shop, but here again we have some GUIs to do that.
Originally you "traded" by dropping the items but now we have a GUI for that too.

All items that can spawn unidentified will spawn unidentified in the shop.

In the trading GUI your offers are in the box below and your partners are above.
You can trade any item you want as long as you and your partner have space for the items.
You can also trade gold by clicking on the gold pile icon and setting an offer.

Click trade and you're ready to trade!











So there we have it!
I have hopefully covered all the main features of this new and improved Tombland mod.

Current team

Spade [ID:562] - pretty much everything else
Brian Smith [ID: 2199] - besty friendy beta testier C: and maybe some scripts
phydeoux [ID: 10403] - lots of testing, quite a few models, more to come!
JakeBlade [ID: 7088] - some testing, many models and probably more models to come!



More stuff to come!

I will probably host a first public alpha test this weekend so stay tuned!
« Last Edit: June 09, 2013, 09:32:32 AM by Space Man »

history repeats itself so ill reserve this too

neat

and with that i'm done with mine

Teaser Trailer Here

Short duration, dark video, and music ends abruptly. Oh well.
« Last Edit: June 08, 2013, 10:00:50 PM by phydeoux »

post your besty friendy beta testier(s) :C

Looks good, when is it going to be up?

Also, are those GUIS mock-ups or are they functioning already?
« Last Edit: June 08, 2013, 08:30:07 PM by elm »

This is really nice


YYYYYYYEEEEEEEEEEEEESSSSSSSSS SSSSSSSSSS!!!!!

It's back! Awesome!

Looks good, when is it going to be up?

Also, are those GUIS mock-ups or are they functioning already?
functioning.
I've played this - pretty fun.

where can we play and when
because i want this.

looks really sick.

hope it gets hosted soon.

where can we also get the GUI
i want that.

where can we also get the GUI
i want that.
Please PM me the diameter of your star fish measured in hydrogen atoms.
thx

Please PM me the diameter of your star fish measured in hydrogen atoms.
thx

yknow this is actually a really cool question