TOMBLAND
That mod where dungeons stuff you.
This is a mod that I with the help of some good friends have worked on too long due to me being lazy.
Some of you may remember the original
Tombland which this basically is, just much much better.
In this mod you grab some friends, set up a party and go venturing on a randomly generated dungeon with randomly generated loot.
FEATURES
C FFFFF This is a C FFFFF fairly FFFF C FFFFF regular FFFFDCDFFFFF C dungeon FFFF C FFFFF C C C FFFF Where C CDFFFF D C FFFF F = Floor FFF D C = Corridor FFFDCCCC FFFF D = Door FFF D FFFF D FFF FFFF Rooms generate C FFF D with the same C FFFDCCCC logic as they C FFF D FFF did in the C FFF FFF original C FFF FFF Tombland: C FFF FFF FFFF C FFFF D 1. Make room FFFFDCDFFFFDCCCCCCCC 2. Make doors FFFF FFFF D D 3. Make corridors D FFF FFFF 4. Make rooms FFFF C FFFDFFFF 5. Repeat FFFFDC FFF FFFF 6. Until done! FFFF C FFF C It's fairly C simple and C FFFF effective! FFFF CDFFFF FFFFDC FFFF FFFF FFFF FFFF
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Randomly Generated Dungeons In Tombland every dungeon you go in is different from the other, every dungeon is randomly put together with 16x16 prebuilt pieces. Rooms are found with different sizes and shapes and inside them is a varying number of loot and monsters.
Dungeons try to make themselves as challenging as possible within the given player level range without being too hard, dungeons scale the amount of rooms and levels and the level of monsters and the amount and quality of loot accordingly.
Dungeons are not in any case or form a safe place to be for anyone, not even the highest leveled heroes, since hidden traps and ever growing monsters are always present.
There are also special rooms which may have something valuable within...
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Randomly Generated Loot Every item in Tombland is based on a simple base item, which is then heavily modified to make sure every item is different from its stats.
Items can have various different qualities and attributes which are randomly applied from a list of premade modifier affixes and then randomized even further.
The better you are and the better the monster is, the better the loot is. Naturally.
Gold drop is based on the monsters or the bricks level.
Custom GUIs and HUD In the original Tombland there was only a simple inventory system and a simple hud. While it may have been simpler and faster (duh), I believe that this far FAR better than that the original was.
The inventory to your left is quite simple to use:
1. Click an item, it appears to be on your cursor now 2. Click somewhere else 3. The item is now there! (if it can be)
Hovering your mouse cursor over an item will show its attributes and everything.
Better items and such come unidentified which means that you have to identify them which is just a right click away! If you ever need to drop gold, just click the gold pile icon and enter your desired amount.
(note: bigger ingame)
This the piece of HUD that is at the bottom of your screen and (hopefully) scales correctly depending on your resolution. It shows all the important stuff such as your health, mana, experience, free slots in inventory, level, gold, your current total damage and defense.
The brickcart looking cart is for skills and will be spoken later on.
There is also a piece of HUD on the top of your screen which shows health, level and name of whatever you're looking at. It won't be visible unless you look at someone.
NOTE: You must have the GUI downloaded to get to the server.
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Skills Skills are something that was planned to be on the original Tombland but I were too lazy.
But now they're here better than ever planned.
To the right you have the skill GUI which works much like the default brick cart system thing:
1. You click a skill, it appears to be on your cursor now 2. You click on the cart 3. Done! It should now appear on the HUD cart too (see above)
To gain a skill you must find or buy a scroll that looks like
that, you right click on it and if you're high enough level you have learned that skill!
It should then appear on your skill GUI where you can place it on the cart.
To use a skill, highlight the skill on your skill HUD bar like you would if you were building with bricks, then right click and if you have enough mana you will cast the spell and a small swirling cooldown animation appears over the skill icon!
Skill scrolls are rare and expensive though.
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spades not included
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Parties! Original Tombland had a primitive party system and no lobby whereas the new and improved Tombland has this and a lobby.
You start off in the lobby where you can then click on people and invite them to your party! Or others can invite you. When in a party you can open your party screen to see who are in your party and who is the leader. (leader name is in golden)
If you're the party leader you can kick anyone you want, excluding yourself. If you're not a party leader and you don't like the party, just leave. While inside a party, you will go where ever your party leader will take you, if he decides to make a new dungeon, you will spawn there with him. If you leave that party you will spawn back at lobby while the other party is still there. If the party leader leaves the party the whole party will be destroyed and the dungeon will vanish and the party members are set to the lobby.
You can also enter dungeons alone, but that's dangerous!
Your default teamchat ability is now your partychat ability as you may already have had an idea of by looking at the above picture.
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Shops & Trading In the original Tombland we had a pretty crappy shop, but here again we have some GUIs to do that. Originally you "traded" by dropping the items but now we have a GUI for that too.
All items that can spawn unidentified will spawn unidentified in the shop.
In the trading GUI your offers are in the box below and your partners are above. You can trade any item you want as long as you and your partner have space for the items. You can also trade gold by clicking on the gold pile icon and setting an offer.
Click trade and you're ready to trade!
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So there we have it!
I have hopefully covered all the main features of this new and improved Tombland mod.
Current teamSpade [ID:562] - pretty much everything else
Brian Smith [ID: 2199] - besty friendy beta testier C:
and maybe some scriptsphydeoux [ID: 10403] - lots of testing, quite a few models, more to come!
JakeBlade [ID: 7088] - some testing, many models and probably more models to come!
More stuff to come!
I will probably host a first public alpha test this weekend so stay tuned!