| Blockland Forums > General Discussion |
| Help with VCE please! *STILL need help!* |
| (1/2) > >> |
| Acerblock:
Ok, so I've been having trouble with VCE. I'm trying to make it so when a player touches a certain brick, they get a random item out of 3 choices. But it just doesn't work. No one gets any weapon and the Too many events message shows up, even when the scheduler is set to 10,000. What am I doing wrong? |
| Wrapperup:
You are using the random event wrong, here is how to use it: --- Code: ---onPlayerTouch > self > VCE_ModVariable > [Wep] [Set] [3] onPlayerTouch > self > VCE_ModVariable > [Wep] [Random] [1] --- End code --- (This grabs a random number between 0 and 3) First, you set the maximum the randomizer can go to, the next line sets in any number of what division it randomly grabs. also, event line 3: --- Code: ---OnPlayerTouch > self > VCE_ifVariable > [Web] [==] [1] [] --- End code --- The last box you need to put the range of events, so for example, if you only wanted it to check if event 4 has variabletrue: --- Code: ---OnPlayerTouch > self > VCE_ifVariable > [Web] [==] [1] [4 4] --- End code --- RTB me on blockland if you need any more help. |
| Acerblock:
Oh my gosh, thank you so much! |
| CheeseDragon:
You can also just do VceModVariable - [asdf] - set - [1] VceModVariable - [asdf] - random [3] Which will get a random number between 1 - 3 (including those) with the division of the number always at 1 |
| Acerblock:
Um, it's kinda working now but it's giving me all 3 items twice now. What is going on? |
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