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Master Server being spammed?

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Altiris:


--- Quote from: Matthew Padilla on June 10, 2013, 07:50:04 PM ---It means that a player is trying to connect to your server then cancelling and reconnecting. The server thinks he wants in so sends the packets to connect him. Just block the IP, I can write a mod for you.

--- End quote ---
That's the gayest stuff in the world. Might as well block his BLID too if you can, if his IP is dynamic it would end up changing sometime.

Katadeus:


--- Quote from: Altiris on June 11, 2013, 06:27:22 AM ---That's the gayest stuff in the world. Might as well block his BLID too if you can, if his IP is dynamic it would end up changing sometime.

--- End quote ---
not only that, but if possible make it log both, then log whatever they are used in combination with (same IP and different BLID, logs the BLID)

Zeblote:


--- Quote from: Altiris on June 11, 2013, 06:27:22 AM --- Might as well block his BLID too if you can, if his IP is dynamic it would end up changing sometime.

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That's impossible because the blid is retrieved from the auth server after the connection is successfully created

Altiris:


--- Quote from: Zeblote on June 11, 2013, 08:19:40 AM ---That's impossible because the blid is retrieved from the auth server after the connection is successfully created

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Yeah I was thinking about that.

Kalphiter²:


--- Quote from: Altiris on June 11, 2013, 02:43:21 PM ---Yeah I was thinking about that.

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Correct. Networking at the packet level isn't even exposed to the scripting engine.

The "ping" packet is only a few bytes for a ping and a reply. I'm not exactly sure how big punch packets are because my knowledge of Blockland's networking is a little old.

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