Author Topic: Even more problems with VCE.  (Read 1212 times)

http://forum.blockland.us/index.php?topic=234356.0

So yeah, like in the last thread, it's still giving me multiple weapons even though it's set randomly. What the heck is going on?




This is getting really annoying, I need to know what I'm doing wrong.

throw a delay in there somewhere
probably for each one that checks "Wep"

1. Why do you have it set the variable to 3, then random 1?
2. You know, random 1 will always end up in 1.

throw a delay in there somewhere
probably for each one that checks "Wep"
1. Why do you have it set the variable to 3, then random 1?
2. You know, random 1 will always end up in 1.
That fixed it. The only problem is it's giving the same item 5 times. I don't really want it to do that. How do I stop it from doing that?

That fixed it. The only problem is it's giving the same item 5 times. I don't really want it to do that. How do I stop it from doing that?
Why don't you have a delay in it? Thats probably your issue.

Why don't you have a delay in it? Thats probably your issue.
But I just put a delay in it. I just want it to only give you 1 item, not 5 of them.

Ugh, I just noticed that it's only picking 1 has a random variable. What the hell is going on? Seriously, I don't always want to get a C4 Explosive!



No, still broken. Why is it only returning 1?
« Last Edit: June 10, 2013, 09:36:53 PM by Acerblock »

idk about how random works
but keep all of those delays at 50 lol no need to go 100, 150 etc.

maybe remove the second statement and see how that works.
adjust the variable checks accordingly.

idk about how random works
but keep all of those delays at 50 lol no need to go 100, 150 etc.

maybe remove the second statement and see how that works.
adjust the variable checks accordingly.
The reason I'm going up is to not confuse VCE by doing it all at once.

What do you mean second statement?

the sequence of events that has 2 all the way on the left
otherwise the first onplayertouch you use

the sequence of events that has 2 all the way on the left
otherwise the first onplayertouch you use
That would break the random variable.

strange, never used random before so i wouldn't know
well instead add a delay to statement 3
make it in between 0 and 50

set a delay of 33 to the random variable, perhaps setting the variable to 1 and then immediately finding a random for it is confusing it.

strange, never used random before so i wouldn't know
well instead add a delay to statement 3
make it in between 0 and 50
Didn't work. This is so damn annoying.