Off Topic > Games
Fallout Thread - Fallout 4 Release Date?
AfterShock:
This has been tried multiple times, I'm aware, but it's time for try number [reference]42.[/reference]
The OP will focus on the most recent and future titles.
"Fallout is a series of post-apocalyptic role-playing video games created by Interplay Entertainment. Although the series is set during the 22nd and 23rd centuries, its retrofuturistic story and artwork are influenced by the post-war culture of 1950s America, and its combination of hope for the promises of technology and lurking fear of nuclear annihilation."
~Wikipedia Games
Current titles:
Spin-offs:
Future:
(Not official title)
Fallout 3 DLC:
* Operation: Anchorage
* The Pitt
* Broken Steel
* Point Lookout
* Mothership Zeta
Fallout: New Vegas DLC:
* Dead Money
* Honest Hearts
* Old World Blues
* Lonesome RoadItem Packs:
* Caravan Pack
* Mercenary Pack
* Classic Pack
* Tribal Pack
* Gun Runners ArsenalS.P.E.C.I.A.L.
Strength, Perception, Endurance, Charisma, Intelligence, Luck
The S.P.E.C.I.A.L. system is your character's defining characteristics. It can influence some conversation, effect skills, effect your critical hit chance, and random occurrence. Each primary statistic starts at 5, then you adjust it according to your play style. Each primary statistic cannot go below 1, or above 10, regardless of in game bonuses.
Strength: Modifies hit points, melee damage, and carry weight.
Skills: Melee Weapons
Perception: Modifies minimum distance for enemies to show on the compass.
Skills: Energy Weapons, Lockpick, and Explosives.
Endurance: Modifies hit points, poison and radiation resistance, healing rate, and additional hit points per level.
Skills: Unarmed and Survival
Charisma: Modifies: NPC disposition, and Companion Nerve*
Skills: Barter and Speech/
Intelligence: Modifies # of skill points received per level, dialogue options.
Skills: Medicine, Repair and Science.
Agility: Modifies AP available in V.A.T.S., Weapon holstering speed, and reload speed.
Skills: Guns and Sneak.
Luck: Modifies Critical chance, casino games, random encounters.
Skills: All
Yes, all skills! In New Vegas, Luck effects the skills like this:
Luck of 1 or 2 = +1 all skills
Luck of 3 or 4 = +2 all skills
Luck of 5 or 6 = +3 all skills
Luck of 7 or 8 = +4 all skills
Luck of 9 or 10 = +5 all skills
Combat System
Fallout 1 and 2 uses a turn based system, Fallout 3 and New Vegas use a real-time combat system.
In 3 and New Vegas exists V.A.T.S., or Vault-Tec Assisted Targeting System.
V.A.T.S. is a queuing system. When in combat, hit "V" to activate it. Time slows down dramatically, and allows you to select different limbs to aim for. It shows the chance you have to it each limb.
V.A.T.S. provides a 5% increase in critical hits, but requires Action Points (AP) to use. When in V.A.T.S., you only take 75% of the damage received.
In Fallout 3, V.A.T.S. was significantly better. 15% critical hit, and only 10% of the damage was received. New Vegas nerfed it, however.
Karma System
Karma is the reflection of all actions you've made, both good and bad. The stronger your action is, the more karma points you receive.
Your karma points aren't reflected as numbers. It's just a simple "Good", "Neutral", "Bad" system.
Karma effects what people think of you, and how they respond to you. Some followers require you have a specific Karma level to join you in the Wasteland.
Vaults
Vaults are essentially huge-ass bomb shelters. There were 122 built by Vault-Tec. They can hold 1,000 dwellers in each Vault. The purpose was supposedly to protect citizens, but it was more of a secret Government project, they never actually expected a nuclear war to happen when they built them. Each Vault conducts a different social experiment. You can learn more about each by exploring them in-game. A majority are abandoned, and filled with hostile creatures, crazy dwellers, and hell, even a haunted vault, because you haven't stuff your pants enough yet.
Vaults are protected by giant air-sealed doors. All vaults are maintained and ruled by an Overseer.
PIP-Boy
The PIP-Boy, or Personal Information Processor, is an electronic device developed by RobCo, which goes on your left arm. These where standard issue, and distributed to all Vault-Dwellers. Some received a newer model model than others. They can only be released from the arm by the user, or a skilled technician. PIP-Boys display your health, limb condition, and radiation levels. It's where you equip items, look at the local and global map, and review data received for quests.
AfterShock:
Fallout: New Vegas
New Vegas is set in the Mojave desert, the prime attraction being New Vegas. The city was left mostly intact, and the Hoover Dam supplies the town with free water and electricity.
Plot
You were a courier, sent from the town of Primm to send a package to New Vegas. You were intercepted by a mysterious man, and some tribe, and they shot you in the head.
Found by a robot named Victor, he brings you to the settlement of Primm, where Doc Mitchell patches you up, and sends you on your merry way. From there, you seek the man you shot you. The story has multiple endings, depending on what actions you take. There's a war going between the New California Republic (NCR), and Caesar's Legion, to control Hoover Dam.
The game also introduces Hardcore mode. Basic needs, like water, sleeping, and eating, must be met. Also, other features are put in Hardcore mode that generally piss you off.
Weapon modding was also introduced. Want a 9mm pistol with a scope? forget yeah you do, so go buy one and add it on. Larger magazines, increased damage, reduced weight, all can be done through weapon mods.
Gambling is in, too. Because New Vegas. Black Jack, Slots, and Roulette were added in.
Cazadors. These things can suck my richard.
Obligatory Brahmin.
AfterShock:
Fallout 4 News Corner
ThreeDog returns?
I'll just throw things about Fallout 4 that I find.
All that's known as of now is ThreeDog may be making a return, as Erik Todd Dellums teased his character and voice has the potential to return.
It's likely the same team that created Fallout 3 will be making this, as Bethesda Game Studios is creating this instead of Obsidian Entertainment.
I'm kind of riding the new of this game's richard right now, so I'll post info as I learn it.
Harm94:
Old games were great, then three comes and at the lore is all messed up.
The Enclave was destroyed beyond recognition and they were purist scum, however Bethesda decided to reuse them, The Brotherhood of Steel never did anything and they were greedy starfishs who didn't care about outsiders and they were turned to super good guys, the jet recipe was forgotten and the drug never went left the New Reno area. Also Supermutants only existed in the west and they some were intelligent, instead they were reused and made stupid brutes like Harry from FO1. Also Harold was made leader of the Ghouls, no way would he go east to turn into a tree the Poseidon energy plant was too dangerous to be left alone. Also what about the Midwestern Brotherhood of Steel and Midwestern Super mutants and Brain calculator?
Amerax:
Why do you have 2 reserved spaces? Lol.
--- Quote from: Harm94 on June 12, 2013, 12:34:51 AM ---Old games were great, then three comes and at the lore is all messed up.
The Enclave was destroyed beyond recognition and they were purist scum, however Bethesda decided to reuse them, The Brotherhood of Steel never did anything and they were greedy starfishs who didn't care about outsiders and they were turned to super good guys, the jet recipe was forgotten and the drug never went left the New Reno area. Also Supermutants only existed in the west and they some were intelligent, instead they were reused and made stupid brutes like Harry from FO1. Also Harold was made leader of the Ghouls, no way would he go east to turn into a tree the Poseidon energy plant was too dangerous to be left alone. Also what about the Midwestern Brotherhood of Steel and Midwestern Super mutants and Brain calculator?
--- End quote ---
This was my issue with Fallout 3. Despite the obvious gameplay issues, the lore was forgeted to no end.