vectorNormalize(%other);
i realized that %other is a single number
you were probably right on using %thing.
which is strange because on my own code using %other works fine.
and when doing this there seems no pre-defined collision point.
i really don't get this anymore
Aide you are going to need so much more than just getFowardVector();
Why?
what if we hit the side?
We didn't hit the forward location.
We hit the side.
Considering I've been brain washed with world boxes, you could probably utilize getWorldboxCenter here.
I have no idea about the arguments anymore, it always tells me that %obj is a brick datablock idk why
and what does getWorldboxCenter do
Maybe instead of getting the forward vector I could get the velocity? would that make it work since velocity is a direction right?
EDIT: I think I found my problem, why doesn't onCollision call when it hits a brick