Blockland Forums > General Discussion
How did Marble Man get these maps?
TheBlackParrot:
--- Quote from: Zeblote on June 15, 2013, 05:33:05 AM ---They are inefficient compared to bricks
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Try making the same thing with bricks though.
Katadeus:
--- Quote from: AromaniaFTW on June 13, 2013, 10:15:54 PM ---is that another way of calling the map asian??
forget you beat me
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single most embarrassing post of the year
Zeblote:
--- Quote from: TheBlackParrot on June 15, 2013, 05:49:53 AM ---Try making the same thing with bricks though.
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You got a point there, but as soon as you try to create more complex and fancy things you will easily get a ton of shapes (since you dont want to create new datablocks for every convex shape you build it out of a few base shapes) and those will create lag
otto-san:
--- Quote from: w0und on June 14, 2013, 10:01:29 PM ---How are they frown upon? They aren't a huge deal.
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i was referring to how he called him an idiot for no reason lol
if it wasn't clear, they're mostly frowned upon in the modding community.
this is largely because they're inefficient. this may not be a big deal with small amounts, but when you get to having more, it gets bad
afaik there's no significant optimizations specially for staticshapes. pre-retail, blockland used static shapes for bricks. i don't know exactly where it began to get slow, but i'm p sure it was about one thousand. consider now that the brick limit is 256,000 in retail.
edit:
lol i just re-said everything zeblote said
Kalphiter²:
--- Quote from: Katadeus on June 15, 2013, 06:35:06 AM ---single most embarrassing post of the year
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I quoted the wrong post; how is that embarrassing?