15x music brick

Author Topic: 15x music brick  (Read 4326 times)

5x music brick not big enough? Well, here is a 15x to take and fit your large build!

I basically took another mod and messed with it to make this, I don't take full credit for this what so ever.
I forgot to remove the RTBinfo file in the .zip so just ignore that for now, everything else works fine.
Please tell me if anything on it doesn't work or if it interferes with anything.
Oh, how would I put this on RTB?

LINK:
http://www.mediafire.com/?e369rl11k73fty4

Oh hey, just in time. I've needed one of these.

Oh hey, just in time. I've needed one of these.
Don't we all?


I wonder how loud it is in the center while you're crouching.

I wonder how loud it is in the center while you're crouching.

[ img]http://www.bimmerboost.com/images/imported/2012/01/fuuuuuu-1.jpg[/img]
wow people make those in HD now

humanity hope points -1

wow people make those in HD now

humanity hope points -1
Current hope points: -937


I still cant hear it .-. (music is NEVER loud to me nothing is)

Don't we all?

No. I have never needed a music brick that extends further than 4 64x64 baseplate bricks.


There is a 10x music brick add-on as well.

will it corrupt my save

will it corrupt my save
Code: (Support_15xcustomrangemusic.cs) [Select]
//Made by Chrono, edited by Mr.Noßody, edited again my Peavy

if(isObject(MissionMusic))
return;

brickMusicData.musicRange = 30;
brickMusicData.musicDescription = AudioMusicLooping3d;

package customrangemusic
{
function fxDtsBrick::setSound(%this,%music,%client)
{
if(isObject(%this.audioEmitter))
%this.audioEmitter.delete();
if(!%music || %music == -1)
return 1;
%this.audioEmitter = new AudioEmitter()
{
position = %this.position;
rotation = "1 0 0 0";
scale = "1 1 1";
profile = %music;
useProfileDescription = "0";
description = %this.dataBlock.musicDescription;
type = "0";
volume = "1";
outsideAmbient = "1";
referenceDistance = "1";
maxDistance = %this.dataBlock.musicRange;
isLooping = "1";
loopCount = "-1";
minLoopGap = "0";
maxLoopGap = "0";
enableVisualFeedback = "1";
is3D = "1";
coneInsideAngle = "360";
coneOutsideAngle = "360";
coneOutsideVolume = "1";
coneVector = "0 1 0";
};
}
};
activatePackage(customrangemusic);
Nope.