Blockland Forums > Suggestions & Requests
External .bls build editor
BDX777:
--- Quote from: Klocko² on June 15, 2013, 09:32:05 AM ---/supporting the supporter and the supporter that he supports
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/supporting the supporter that supports another supporter that is supporting another supporter that is supporting me
Brickman:
--- Quote from: BDX777 on June 15, 2013, 03:45:46 PM ---Highly detailed terrain. Instead of having 4x4 Cube terrain you could have this nice highly detailed terrain.
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you see nothing wrong with having a terrain made completely out of 1x1 plates?
--- Quote from: BDX777 on June 15, 2013, 05:23:49 AM ---So you're gonna build a city with very little detail and thought put into it?
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No, but a lot of lazy builders would take advantage of this to put out tons of undetailed garbage and it just wouldn't be good.
I suppose you could apply the same argument to the duplicator, but that actually has plenty of good uses for building. The only thing this would be good for is mass-coloring things and maybe making large landscapes (as you mentioned), and that's only if it included some sort of algorithm to use the largest possible bricks or something so that it's not completely spam.
--- Quote from: LeetZero on June 15, 2013, 05:10:42 AM ---The only thing I'd like to see as an editor like this would be a Blockland Planner. Like a BlsCAD (AutoCAD) of sorts, so you can plan out your builds.
But... that's it.
No full-featured .bls builder. No.
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Yes, I agree.
Doomonkey:
You can edit builds with notepad currently. Is that not enough?
Although, with terrains you used to be able to import a heightmap. It would be cool if you could use a heightmap with bricks.
Aide33:
It doesn't make anything easier, when you could just launch this in game like mission editor
Why the forget you want this to be an external app is beyond me
BDX777:
--- Quote from: Doomonkey on June 15, 2013, 07:18:48 PM ---You can edit builds with notepad currently. Is that not enough?
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No, that's like trying to make a map in SumoTori.
--- Quote from: Brickman on June 15, 2013, 07:13:22 PM ---you see nothing wrong with having a terrain made completely out of 1x1 plates?
Not really, other than performance and being bad for vehicles. Which is why you place them on a 64x64 baseplate. I didn't have performance problems rendering that much 1x1 flat plates.
No, but a lot of lazy builders would take advantage of this to put out tons of undetailed garbage and it just wouldn't be good.
facepalm*
I suppose you could apply the same argument to the duplicator, but that actually has plenty of good uses for building. The only thing this would be good for is mass-coloring things and maybe making large landscapes (as you mentioned), and that's only if it included some sort of algorithm to use the largest possible bricks or something so that it's not completely spam.
What about 8x8 Modular terrain?
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