| Blockland Forums > Suggestions & Requests |
| New Brick FX |
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| HellHound:
The game needs some new brick FX. Here are some of my ideas: • Shine - Makes the brick "shine" more/show more white from the light source. • Dull - Does the opposite of shine. Less light is "reflected". • Matte - Makes it so the brick reflects NO light from the light source. • Rough - Adds the ramp texture to the sides of a brick. With shaders off, the bricks just appear normal. |
| BDX777:
Awesome Also what about full-blown image reflections? and Real-time reflections? Mirror's and cheated reflections! |
| MARBLE MAN:
--- Quote from: BDX777 on June 15, 2013, 04:11:29 PM ---Awesome Also what about full-blown image reflections? and Real-time reflections? Mirror's and cheated reflections! --- End quote --- imagine lagging because you have to render the game 4 times 1 for normal 2 for shadows 3 for mirrored normal 4 for mirrored shadows either figure out a method that doesn't do that, or don't do it at all |
| Masterlegodude:
I'd be totally okay with a mirror brick that reflects the skybox texture I know this can be done with DTS as i've done it before, so maybe you can do something like what the special shaped bricks do and use a DTS and a BLB |
| BDX777:
--- Quote from: MARBLE MAN on June 15, 2013, 04:46:40 PM ---imagine lagging because you have to render the game 4 times 1 for normal 2 for shadows 3 for mirrored normal 4 for mirrored shadows either figure out a method that doesn't do that, or don't do it at all --- End quote --- Maybe the game should be optimized then. Also who the forget says the game has to render shadows in the mirror? And you can downscale the resolution of the reflection by %25. |
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