Blockland Forums > General Discussion
Is this a method to be able to render more than 8 lights?
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Altiris:
(Just to start off the topic, I know nothing how OpenGL/game engines work, I am simply sort of asking a question on what these couple of things mean and the outcome of them.)
If you guys don't know yet Blockland can only render 8 (really 7 because of the sun) lights. I was googling around the OpenGL/DirectX 8 light source limit and I found this post http://stackoverflow.com/questions/1993431/opengl-rendering-more-than-8-lights-how and it seems that the person who posted the most thumbed up answer has a method of being able to "render" more than 8 lights? Is this what blockland does already if not could this be a workaround that would you know...work?
otto-san:
"Getting fog and transparency working with such a system is a challenge though."
Altiris:
--- Quote from: otto-san on June 19, 2013, 05:36:52 PM ---"Getting fog and transparency working with such a system is a challenge though."
--- End quote ---
Oh I completely missed that....damnit.
Altiris:
Bump, I really want to know how these things work.
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