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Is this a method to be able to render more than 8 lights?
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Topic: Is this a method to be able to render more than 8 lights? (Read 730 times)
Altiris
June 19, 2013, 04:33:53 PM
(Just to start off the topic, I know nothing how OpenGL/game engines work, I am simply sort of asking a question on what these couple of things mean and the outcome of them.)
If you guys don't know yet Blockland can only render 8 (really 7 because of the sun) lights. I was googling around the OpenGL/DirectX 8 light source limit and I found this post
http://stackoverflow.com/questions/1993431/opengl-rendering-more-than-8-lights-how
and it seems that the person who posted the most thumbed up answer has a method of being able to "render" more than 8 lights? Is this what blockland does already if not could this be a workaround that would you know...work?
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otto-san
June 19, 2013, 04:36:52 PM
"Getting fog and transparency working with such a system is a challenge though."
Altiris
June 19, 2013, 04:38:38 PM
Quote from: otto-san on June 19, 2013, 04:36:52 PM
"Getting fog and transparency working with such a system is a challenge though."
Oh I completely missed that....damnit.
Altiris
June 19, 2013, 10:24:30 PM
Bump, I really want to know how these things work.
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Is this a method to be able to render more than 8 lights?