Author Topic: Is this a method to be able to render more than 8 lights?  (Read 730 times)

(Just to start off the topic, I know nothing how OpenGL/game engines work, I am simply sort of asking a question on what these couple of things mean and the outcome of them.)

If you guys don't know yet Blockland can only render 8 (really 7 because of the sun) lights. I was googling around the OpenGL/DirectX 8 light source limit and I found this post http://stackoverflow.com/questions/1993431/opengl-rendering-more-than-8-lights-how and it seems that the person who posted the most thumbed up answer has a method of being able to "render" more than 8 lights? Is this what blockland does already if not could this be a workaround that would you know...work?

"Getting fog and transparency working with such a system is a challenge though."

"Getting fog and transparency working with such a system is a challenge though."
Oh I completely missed that....damnit.

Bump, I really want to know how these things work.