Blockland Forums > General Discussion
Ambient occlusion in Blockland (ie. Making anything look all fancy 'n pretty)
Demian:
Since only a select few read the 3D model thread I'll crosspost it here. Zeblote had the bright idea of baking ambient occlusion into textures and putting it in-game. Ambient occlusion is the general make-anything-look-realistic button in 3D rendering.
--- Quote from: Demian on June 19, 2013, 03:45:38 PM ---Alrighty then. Here's what baked ambient occlusion looks like in Blockland. The minor banding visible is caused by GIF compression. It looks fine in Blockland.
http://i.imgur.com/sRZ1wzd.gif
http://i.imgur.com/sPpuWFp.gif
http://i.imgur.com/tHdojAE.gif
http://i.imgur.com/oHYxYgw.gif
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--- Quote from: Demian on June 19, 2013, 06:14:39 PM ---Both screens at minimum texture quality.
http://i.imgur.com/4XyOqzn.png
http://i.imgur.com/W5UHQPn.png
One 256x256 texture per color. No problem with 2-3 colors but if you have more it might increase the loading time with a dozen seconds at worst. Colorshifting works.
I'd like to test this properly so if anyone wants their upcoming Blockland model/released add-on done in this style let me know.
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I think this could look awesome on vehicles.
Masterlegodude:
I dunno, it feels like something that's just gonna be overlooked most of the time and it'll only add unnecessary load times to download a 256 or 512 black and white texture (and yes i do know that it won't extend the load times by super long amounts, but still, it seems like more to download than the usual textures like blank, whiteCheck, etc)
Not that i'm entirely against the idea, my only problem is that the flatshading makes it hard to notice the AO on certain models
Demian:
--- Quote from: Masterlegodude on June 20, 2013, 05:41:08 AM ---I dunno, it feels like something that's just gonna be overlooked most of the time and it'll only add unnecessary load times to download a 256 or 512 black and white texture
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256x256 will be fine in almost any situation and it's a color texture.
--- Quote from: Masterlegodude on June 20, 2013, 05:41:08 AM ---(and yes i do know that it won't extend the load times by super long amounts, but still, it seems like more to download than the usual textures like blank, whiteCheck, etc)
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It does take longer to download. Four 16x16 PNGs download faster than four 256x256 PNGs.
--- Quote from: Masterlegodude on June 20, 2013, 05:41:08 AM ---Not that i'm entirely against the idea, my only problem is that the flatshading makes it hard to notice the AO on certain models
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Flatshading and smoothshading have fairly few differences in AO. It depends almost entirely on the topology of the object.
PurpleMetro:
Eh will this even fit in with the style of Blockland?
It is just lego-themed after all..
Steemer:
I give my support for this.
I <3 AO