| Blockland Forums > General Discussion |
| Ambient occlusion in Blockland (ie. Making anything look all fancy 'n pretty) |
| << < (4/5) > >> |
| Demian:
--- Quote from: Crystalwarrior on June 20, 2013, 10:01:54 AM ---Oh my loving god. Badspot, if the next update doesn't feature Ambient Occlusion I will kick your dog. --- End quote --- Computing AO in real time would hit performance more than the shadows. The weapon in OP has textures. |
| BlockoBlocko:
Looks very nice. |
| Zeblote:
--- Quote from: Demian on June 20, 2013, 09:51:05 AM ---Not really. --- End quote --- Take the weapon and go inside a house or something, then turn shaders to max obviously and you will see how the shadow turns everything into one ugly flat color. |
| Block1zilla:
--- Quote from: Crystalwarrior on June 20, 2013, 10:01:54 AM ---Oh my loving god. Badspot, if the next update doesn't feature Ambient Occlusion I will kick your dog. --- End quote --- TIME PARADOX |
| Ladios:
I thought the simple solid color thing was our style but ok. I mean if we are just going to use textures like this on everything I am going to start including specmasking on my weapons. |
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