Author Topic: Fully working .png image datablocks?  (Read 1357 times)

In the past i've tried sending images to the client, like Add-Ons/Script_Image/image.png for example, but I've had trouble viewing it (everybody I mean). I've also noticed that since v21, the admin shield mod requires the client to have the addon, or it will just show a question mark in-place.

I know there's a way to do it in v21, Pecon7 did it with the flags on his server a couple weeks ago.

/help
« Last Edit: November 03, 2013, 06:53:55 PM by Subpixel »

message jetz or pecon himself then.

message jetz or pecon himself then.
Idk who jetz is, and pecon is offline.

Idk who jetz is, and pecon is offline.
jetz is the lead developer for the boss battles server

go to the thread in general discussion

Try storing the images inside a print folder.
« Last Edit: November 03, 2013, 07:55:33 PM by Zelothix »

Try storing the images inside a print_* folder.
The images would be packaged inside add-on's .zip folders, so that's not an option.

Anyway, i'm going to just use ParticleData's because clients can grab images from them.

Pecon said that they have to download textures to see the pictures.

The images would be packaged inside add-on's .zip folders, so that's not an option.

Anyway, i'm going to just use ParticleData's because clients can grab images from them.
Add-ons don't need to be .zip.

Add-ons don't need to be .zip.
I don't think you guys understand, this is for a system. I can't do manual workarounds like Print_ folders or anything like that. I've already found a way to do it using particles anyway.