| Blockland Forums > Suggestions & Requests |
| Oculus Rift Support. |
| << < (2/4) > >> |
| DiceyGrammar:
i think it'd be a great idea just because the rift is such a great bandwagon to jump on right now would probably boost sales just being the first 'lego-like' game to have rift support |
| aludane:
Open-source Torque 3D supports it. Too lazy to find .cpp related files but here's torquescript from my local repo: |
| xSetrox:
Never heard of the Oculus Rift. I googled it. Thank you for posting this, I never knew. I doubt there needs to be support for blockland, since it is basically 2 computer screens on a headset. But the actual movement detectors, probably, or maybe they could make it somehow control the mouse. |
| Alkatjo:
Ok, so we know its capable, but the real question is, will Erick ever think about adding an option, or do we, the community have to do this ourselves? |
| Daswiruch:
--- Quote from: Alkatjo on June 21, 2013, 04:06:03 PM ---Ok, so we know its capable, but the real question is, will Erick ever think about adding an option, or do we, the community have to do this ourselves? --- End quote --- It would be better if we got someone who could actually code it properly to do it. |
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