Blockland Forums > Suggestions & Requests
Is it possible to have track pieces similar to ones in Trackmania?
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NEkram:

--- Quote from: Zeblote on June 26, 2013, 04:35:29 PM ------
Port sent me this

--- End quote ---
oh man
Altiris:

--- Quote from: Megaguy2 on June 26, 2013, 09:17:31 PM ---Why do you want .dts when blbs are so much more efficient?

--- End quote ---
Can I have them curved and spiraled? I remember there was like a low limit of polygons (idk really). I thought .dts were the better choice.
Fastlex:

--- Quote from: Zeblote on June 26, 2013, 04:35:29 PM ---Port sent me this

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Please tell me it's going to be published.
WALDO:

--- Quote from: Zeblote on June 26, 2013, 04:35:29 PM ---
Port sent me this

--- End quote ---
That looks sweet! :D

On topic: All bricks use .BLB models by default unless it uses a support add-on like JVS Content, which allows .DTS models to be be seen at the brick's location. BLB models can be rendered faster but you need a converter to get it to .BLB, this may cause the model to lose some of it's original properties because of converter incompatibles with certain features of the previous model format (Not sure about the specifics). DTS models prevents that flaw but at a cost, .DTS models are more intensive heavy to render on screen than if you used .BLB models instead.

Here is a link to a post Badspot made about the FPS differences of .DTS and .BLB models in Blockland: http://forum.blockland.us/index.php?topic=174411.msg4482704#msg4482704
Zeblote:

--- Quote from: WALDO on June 27, 2013, 02:53:47 AM ---On topic: All bricks use .BLB models by default unless it uses a support add-on like JVS Content, which allows .DTS models to be be seen at the brick's location. BLB models can be rendered faster but you need a converter to get it to .BLB, this may cause the model to lose some of it's original properties because of converter incompatibles with certain features of the previous model format (Not sure about the specifics). DTS models prevents that flaw but at a cost, .DTS models are more intensive heavy to render on screen than if you used .BLB models instead.

--- End quote ---
All default ramps (and the tree) use dts collision though
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