VCE_Modallvariable
Here's how it works, and example:
[Onvariabletrue] [Self] [VCE_Modallvariable] [Client] [Money] [Add] [<var:cl:JobMoney>]
What this does is on input, the listed variable is modified across all players on the server, in this case, it adds the amount of money a player's job says they make to every player in the server, for a VCE based CRPG, which is what I've been on and off developing for the past two years.
And VCE_Ifallvariable
This checks everyone's listed variable.
Example:
[4] [Onvariabletrue] [Self] [VCE_Ifallvariable] [Client] [Taxes] [<] [0] [5 10]
[5] [Onvariabletrue] [Client] [...
This is for if the players in the CRPG cannot pay all of their taxes, there is a long list of things that happen to them.