Blockland Forums > General Discussion
Why we should have the old Blockland back.
Lego lad:
I wish the brick limit was higher, then cities could be bigger, just like maps were.
King of the Bill:
--- Quote from: Zalot on June 28, 2013, 03:18:08 AM ---i don't think you guys get it
they were halting the game's progress. it wasn't a tradeoff, it was eliminating non-functioning features
(see my above post.)
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What I'm saying is that he should have waited until he had something else to replace them with to prove that with I+T you could not have other good stuff.
--- Quote from: Shortcut on June 28, 2013, 04:38:08 PM ---in my eyes, badspot got rid of maps that 99% of the community loved, to add in shaders that 1% of the community can run.
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Badspot said a while ago that about 33% of users can't use shaders AT ALL (and all are stuffty graphics cards) but most people can't use them practically either.
--- Quote from: Sentry on June 28, 2013, 06:21:02 PM ---For now we won't have any maps besides the ones that MARBLE MAN made.
Maybe sometime in the future maps will be default again.
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What
Where did you get this
--- Quote from: Mr.Noßody on June 28, 2013, 07:05:45 PM ---Ill say this again:
Maps in Blockland only served as an excuse for players to not have to build. Wrong. Some things were far too large to function even nominally well as builds, or had too many unusual angles, or one way or the other just wouldn't work.Why build a nice city when you could load a pre-made one that doesn't use bricks?Again, too large and laggy bricks and odd angles.
Before shaders, almost all servers relied on maps to accomplish any terrain or surrounding. That's because it worked and most servers were more focused on high-FPS battles than slow-ass fancy buildsNow without them, people are forced to actually build unique and interesting things to do what that want, and thats a good thing.except it slows down dev time for good servers by months and months.
I was sick to death of all the minimalist dogfights and map challenges that anyone could churn out with no effort. It's true that there were some overly minimalist maps. If it was fun it shouldn't matter (i.e. dogfights) but challenge maps were usually garbage and now it's no better because they're trying to spend as little time as possible on the build and so they make it even stufftier than a map one would be.
The only downside to this is the old users who still complain about shaders and refuse to get off their lazy asses and actually build something. I cannot build a huge beach pit with bricks, even modter doesn't have the angles I need.
"Remember the time where we could be lazy?? Yeah! I want that back!"
Build Something Nice for Once Dammit
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Evan5626:
--- Quote from: King of the Bill on June 28, 2013, 07:30:38 PM ---What I'm saying is that he should have waited until he had something else to replace them with to prove that with I+T you could not have other good stuff.Badspot said a while ago that about 33% of users can't use shaders AT ALL (and all are stuffty graphics cards) but most people can't use them practically either.What
Where did you get this
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Yes you can build a beach pit with bricks, you just probably aren't doing it right.
Odd angles aren't a problem; you aren't limited to square lots. Sylvanor's replica of the Flatiron Building is at an odd angle, and it still works.
The angles don't have to be smooth; you're using bricks.
IkeTheGeneric:
--- Quote from: Lego lad on June 28, 2013, 07:13:27 PM ---I wish the brick limit was higher, then cities could be bigger, just like maps were.
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Yeah, it would be nice to have a high brickcount, but then again, 256,000 is a lot of bricks.
EazyE:
--- Quote from: IkeTheGeneric on June 28, 2013, 08:54:33 PM ---Yeah, it would be nice to have a high brickcount, but then again, 256,000 is a lot of bricks.
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is that the bricklimit???
i swear me and Ravencroft were in a server and we made like 2 million bricks... :/