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The AI ''holes''

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bangbang:

Are there any way to make these AI typs aggressive?

bejacks:

Define "Agressive".

Kamutog:

Aggressive, Bejacks, means, "characterized by or tending toward unprovoked offensives, attacks, invasions, or the like; militantly forward or menacing: aggressive acts against a neighboring country."

Now @ Bang, you can change the team of the bot using events, to actually make that function you must then have a mini-game.

bangbang:


--- Quote from: bejacks on June 29, 2013, 03:34:09 PM ---Define Agressive.

--- End quote ---

If I come to close or if they see me or something like that, they would attack me



--- Quote from: Kamutog on June 29, 2013, 03:35:33 PM ---Aggressive, Bejacks, means, "characterized by or tending toward unprovoked offensives, attacks, invasions, or the like; militantly forward or menacing: aggressive acts against a neighboring country."

Now @ Bang, you can change the team of the bot using events, to actually make that function you must then have a mini-game.

--- End quote ---


Oh, I will have a look into that!

IkeTheGeneric:

By default, blockhead and zombie bots attack anyone in the same minigame.

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