Blockland Forums > General Discussion
Are shadows and shaders cast by brick lights and player lights impossible?
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Swollow:

--- Quote from: otto-san on June 29, 2013, 10:07:41 PM ---

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but you wouldn't necessarily have to re-render as many shadows because lights shouldn't travel forever like the sun
Lugnut:

--- Quote from: swollow on June 29, 2013, 10:10:44 PM ---but you wouldn't necessarily have to re-render as many shadows because lights shouldn't travel forever like the sun

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not render them, but you would have to calculate whether or not they cast a shadow, which is nearly as bad
Swollow:

--- Quote from: Lugnut on June 29, 2013, 10:18:00 PM ---not render them, but you would have to calculate whether or not they cast a shadow, which is nearly as bad

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ya but on max you need to render it 6 times, you only need to calculate once
Treynolds416:

--- Quote from: beachbum111111 on June 29, 2013, 09:51:46 PM ---The CPU is really what matters when running shaders. Fillipe can run his shaders at max with a better framerate then my 7950 and he has a 7750, But his CPU is a high end i7 while I have an i5 3570k at stock 3.4 GHZ

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No, you're misinformed. Stock clocks on "high end i7s" won't go above 3.5 ghz. not that it matters though, shaders are rendered by the graphics card and not the CPU. Chances are that filipe is running a smaller resolution than you, or some other indeterminate factor that does not concern the cpu
blockbuilder1:
I still cant get how my computer can run max shadows at 30-60 fps. I have Core-2 quad and GTX 280.
But yea more shadow will drop many people FPS down.
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