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Are shadows and shaders cast by brick lights and player lights impossible?

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Zeblote:

The gpu ram is extremely important, if the shadow map doesn't fit in there your shadows won't run.

Altiris:

I've tested some stuff before and even with Shadows it seems that Blockland is more CPU intensive. I upgraded from a GTX 550 TI (1GB memory) to an AMD Radeon 7570 (3Gb memory) and I still lag on the same maps/saves that I did with the GTX 550Ti. I could be completely wrong which I think I am but from my tests I've done it seems that it's CPU intensive.

beachbum111111:


--- Quote from: Altiris on June 30, 2013, 03:40:53 PM ---I've tested some stuff before and even with Shadows it seems that Blockland is more CPU intensive. I upgraded from a GTX 550 TI (1GB memory) to an AMD Radeon 7570 (3Gb memory) and I still lag on the same maps/saves that I did with the GTX 550Ti. I could be completely wrong which I think I am but from my tests I've done it seems that it's CPU intensive.

--- End quote ---

I thought you had a 7950

MrLoL²:

By the way, in around 1 month, it is anniversary of shaders

1 year of shaders

MyCreativeName:

I can't even run shaders, (Minimum causes lag and i can't see stuff)

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