Blockland Forums > General Discussion
Are shadows and shaders cast by brick lights and player lights impossible?
Hotspot:
--- Quote from: Nobot on June 29, 2013, 09:18:00 PM ---it's all in the graphics card i think
GeForce GTX 550 Ti
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I will buy this GC, also, what CPU do you have?
beachbum111111:
The CPU is really what matters when running shaders. Fillipe can run his shaders at max with a better framerate then my 7950 and he has a 7750, But his CPU is a high end i7 while I have an i5 3570k at stock 3.4 GHZ
Nobot:
--- Quote from: Hotspot on June 29, 2013, 09:35:28 PM ---I will buy this GC, also, what CPU do you have?
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my CPU is Intel(R) Pentium(R) G630 2.7 GHz
Swollow:
each light source would double the amount of shadows cast and if you were to put more lights in that small proximity it could triple or quadruple
doesn't sound like a good idea performance wise
I think it would be possible though to not make lights go through bricks without a large drop in performance
otto-san:
--- Quote from: kompressor ---We have to rerender the whole scene at least twice for every shadow casting light source. Imagine taking your framerate and dividing it by (4 + # of shadowcasting lights * 2). In other words, if you get 60fps right now, you would get 6 fps with just one or two shadowcasting lights.
So we are going to just do one directional light for now. Maybe eventually we will allow multiple lights to cast shadows.
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