Off Topic > Games
Super Myario Land : (another game by Bushido)
Megaguy2:
--- Quote from: Tomcat on June 30, 2013, 09:27:49 AM ---there's a difference between challenging difficulty and having it too difficult just for the sake of being difficult.
--- End quote ---
This is true.
Bushido:
http://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformHell
i am explicitly going for 'too difficult for the sake of being difficult' though
the punchline is that it was inspired by Super Mario 3d World's cat mario
Megaguy2:
--- Quote from: Bushido on June 30, 2013, 09:59:49 AM ---http://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformHell
i am explicitly going for 'too difficult for the sake of being difficult' though
the punchline is that it was inspired by Super Mario 3d World's cat mario
--- End quote ---
This does not mean it is fun, or a good idea.
Just because you're doing it on purpose does not excuse bad game design.
Bushido:
what constitutes good game design in typical platformers doesn't necessarily apply as good game design here, cause i'm not trying to make a typical platformer
you're mistaking a normal platformer for a non-normal platformer and expect it to behave as normal, when it's only vaguely attached to the concept
it's like the difference between kart racing simulators, but with way more masochism involved
Tomcat:
but it's not fun unless you're a masochist?
really you're buying into a fad lol.